#endif
#ifndef WX_PRECOMP
+ #include "wx/intl.h"
+ #include "wx/log.h"
#include "wx/textctrl.h"
#endif // WX_PRECOMP
wxTextCtrlBase::wxTextCtrlBase()
{
+#ifndef NO_TEXT_WINDOW_STREAM
+ if (allocate())
+ setp(base(),ebuf());
+#endif // NO_TEXT_WINDOW_STREAM
}
// ----------------------------------------------------------------------------
return *TEXTCTRL(this);
}
-wxTextCtrl& wxTextCtrlBase::operator<<(const char c)
+wxTextCtrl& wxTextCtrlBase::operator<<(const wxChar c)
{
return operator<<(wxString(c));
}