#if wxUSE_FONTDLG
#include "wx/fontdlg.h"
+#include "wx/modalhook.h"
#ifndef WX_PRECOMP
#include "wx/msw/wrapcdlg.h"
int wxFontDialog::ShowModal()
{
+ WX_HOOK_MODAL_DIALOG();
+
// It should be OK to always use GDI simulations
DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;