virtual void SetNeedsDisplay( const wxRect* where = NULL );
virtual bool GetNeedsDisplay() const;
+ virtual void SetDrawingEnabled(bool enabled);
+
virtual bool CanFocus() const;
// return true if successful
virtual bool SetFocus();
void SetPressedBitmap( const wxBitmap& bitmap );
void GetLayoutInset(int &left , int &top , int &right, int &bottom) const;
-
-private:
+ void SetAcceleratorFromLabel(const wxString& label);
+
NSButton *GetNSButton() const;
};