#ifdef __WXMSW__
void SetItemDropHighlight(const wxTreeItemId& item, int highlight = TRUE);
+#endif
//bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect, int textOnly = FALSE)
%addmethods {
}
}
}
-#endif
+
%pragma(python) addtoclass = "
# Redefine some methods that SWIG gets a bit confused on...
val1.thisown = 1
return (val1,val2)
"
+
+ // This seems pretty bogus, but is currently needed for SplitTree
+ void OnPaint(wxPaintEvent& event);
};