class WXDLLIMPEXP_FWD_BASE wxTimer;
class WXDLLIMPEXP_FWD_BASE wxTimerImpl;
-class GSocketGUIFunctionsTable;
+class GSocketManager;
// ----------------------------------------------------------------------------
virtual void RemoveFromPendingDelete(wxObject *object) = 0;
#if wxUSE_SOCKETS
- // return table of GUI callbacks for GSocket code or NULL in wxBase. This
- // is needed because networking classes are in their own library and so
- // they can't directly call GUI functions (the same net library can be
- // used in both GUI and base apps). To complicate it further, GUI library
- // ("wxCore") doesn't depend on networking library and so only a functions
- // table can be passed around
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+ // return socket manager: this is usually different for console and GUI
+ // applications (although some ports use the same implementation for both)
+ virtual GSocketManager *GetSocketManager() = 0;
#endif
// create a new, port specific, instance of the event loop used by wxApp
virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer) = 0;
#endif
+#if wxUSE_THREADS
+ virtual void MutexGuiEnter();
+ virtual void MutexGuiLeave();
+#endif
+
// functions returning port-specific information
// ------------------------------------------------------------------------
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptbase.h"
#elif defined(__OS2__)
#include "wx/os2/apptbase.h"
#else // no platform-specific methods to add to wxAppTraits
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
virtual wxRendererNative *CreateRenderer();
-#if wxUSE_SOCKETS
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
-#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
virtual wxRendererNative *CreateRenderer();
-#if wxUSE_SOCKETS
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
-#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
#include "wx/os2/apptrait.h"
#elif defined(__UNIX__)
#include "wx/unix/apptrait.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptrait.h"
#elif defined(__DOS__)
#include "wx/msdos/apptrait.h"
#else