#include "wx/geometry.h"
#include "wx/dynarray.h"
#include "wx/dc.h"
+#include "wx/image.h"
#include "wx/vector.h"
enum wxAntialiasMode
{
wxANTIALIAS_NONE, // should be 0
- wxANTIALIAS_DEFAULT,
+ wxANTIALIAS_DEFAULT
};
enum wxInterpolationQuality
{
+ // default interpolation
+ wxINTERPOLATION_DEFAULT,
// no interpolation
- wxINTERPOLATION_NONE, // should be 0
+ wxINTERPOLATION_NONE,
// fast interpolation, suited for interactivity
wxINTERPOLATION_FAST,
// better quality
// classic Porter-Duff compositions
// http://keithp.com/~keithp/porterduff/p253-porter.pdf
+ wxCOMPOSITION_INVALID = -1, /* indicates invalid/unsupported mode */
wxCOMPOSITION_CLEAR, /* R = 0 */
wxCOMPOSITION_SOURCE, /* R = S */
wxCOMPOSITION_OVER, /* R = S + D*(1 - Sa) */
wxCOMPOSITION_XOR, /* R = S*(1 - Da) + D*(1 - Sa) */
// mathematical compositions
- wxCOMPOSITION_ADD, /* R = S + D */
+ wxCOMPOSITION_ADD /* R = S + D */
};
class WXDLLIMPEXP_FWD_CORE wxWindowDC;
//
class WXDLLIMPEXP_FWD_CORE wxGraphicsObjectRefData;
+class WXDLLIMPEXP_FWD_CORE wxGraphicsBitmapData;
class WXDLLIMPEXP_FWD_CORE wxGraphicsMatrixData;
class WXDLLIMPEXP_FWD_CORE wxGraphicsPathData;
public:
wxGraphicsBitmap() {}
virtual ~wxGraphicsBitmap() {}
+
+ // Convert bitmap to wxImage: this is more efficient than converting to
+ // wxBitmap first and then to wxImage and also works without X server
+ // connection under Unix that wxBitmap requires.
+#if wxUSE_IMAGE
+ wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
+
+ void* GetNativeBitmap() const;
+
+ const wxGraphicsBitmapData* GetBitmapData() const
+ { return (const wxGraphicsBitmapData*) GetRefData(); }
+ wxGraphicsBitmapData* GetBitmapData()
+ { return (wxGraphicsBitmapData*) GetRefData(); }
+
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsBitmap)
};
static wxGraphicsContext* Create( wxWindow* window );
+#if wxUSE_IMAGE
+ // Create a context for drawing onto a wxImage. The image life time must be
+ // greater than that of the context itself as when the context is destroyed
+ // it will copy its contents to the specified image.
+ static wxGraphicsContext* Create(wxImage& image);
+#endif // wxUSE_IMAGE
+
// create a context that can be used for measuring texts only, no drawing allowed
static wxGraphicsContext * Create();
wxDouble xc, wxDouble yc, wxDouble radius,
const wxGraphicsGradientStops& stops) const;
- // sets the font
+ // creates a font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
+ virtual wxGraphicsFont CreateFont(double sizeInPixels,
+ const wxString& facename,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxColour& col = *wxBLACK) const;
// create a native bitmap representation
virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) const;
+#if wxUSE_IMAGE
+ wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image) const;
+#endif // wxUSE_IMAGE
// create a native bitmap representation
virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) const;
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) const;
+ wxGraphicsMatrix CreateMatrix( const wxAffineMatrix2DBase& mat ) const
+ {
+ wxMatrix2D mat2D;
+ wxPoint2DDouble tr;
+ mat.Get(&mat2D, &tr);
+
+ return CreateMatrix(mat2D.m_11, mat2D.m_12, mat2D.m_21, mat2D.m_22,
+ tr.m_x, tr.m_y);
+ }
+
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
+#if wxUSE_IMAGE
+ virtual wxGraphicsContext * CreateContextFromImage(wxImage& image) = 0;
+#endif // wxUSE_IMAGE
+
// create a context that can be used for measuring texts only, no drawing allowed
virtual wxGraphicsContext * CreateMeasuringContext() = 0;
// sets the font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
+ virtual wxGraphicsFont CreateFont(double sizeInPixels,
+ const wxString& facename,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxColour& col = *wxBLACK) = 0;
// create a native bitmap representation
virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) = 0;
+#if wxUSE_IMAGE
+ virtual wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image) = 0;
+ virtual wxImage CreateImageFromBitmap(const wxGraphicsBitmap& bmp) = 0;
+#endif // wxUSE_IMAGE
// create a graphics bitmap from a native bitmap
virtual wxGraphicsBitmap CreateBitmapFromNativeBitmap( void* bitmap ) = 0;
DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
};
-#endif
+
+#if wxUSE_IMAGE
+inline
+wxImage wxGraphicsBitmap::ConvertToImage() const
+{
+ wxGraphicsRenderer* renderer = GetRenderer();
+ return renderer ? renderer->CreateImageFromBitmap(*this) : wxNullImage;
+}
+#endif // wxUSE_IMAGE
+
+#endif // wxUSE_GRAPHICS_CONTEXT
#endif // _WX_GRAPHICS_H_