/////////////////////////////////////////////////////////////////////////////
-// Name: src/common/window.cpp
+// Name: src/common/wincmn.cpp
// Purpose: common (to all ports) wxWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Modified by:
#endif
#include "wx/platinfo.h"
+#include "wx/private/window.h"
+
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+#endif
// Windows List
WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
wxMenu *wxCurrentPopupMenu = NULL;
#endif // wxUSE_MENUS
+extern WXDLLEXPORT_DATA(const char) wxPanelNameStr[] = "panel";
+
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
// implementation of the common functionality of the wxWindow class
// ============================================================================
+// ----------------------------------------------------------------------------
+// XTI
+// ----------------------------------------------------------------------------
+
+#if wxUSE_EXTENDED_RTTI
+
+// windows that are created from a parent window during its Create method,
+// eg. spin controls in a calendar controls must never been streamed out
+// separately otherwise chaos occurs. Right now easiest is to test for negative ids,
+// as windows with negative ids never can be recreated anyway
+
+
+bool wxWindowStreamingCallback( const wxObject *object, wxObjectWriter *,
+ wxObjectWriterCallback *, const wxStringToAnyHashMap & )
+{
+ const wxWindow * win = wx_dynamic_cast(const wxWindow*, object);
+ if ( win && win->GetId() < 0 )
+ return false;
+ return true;
+}
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI_CALLBACK(wxWindow, wxWindowBase, "wx/window.h", \
+ wxWindowStreamingCallback)
+
+// make wxWindowList known before the property is used
+
+wxCOLLECTION_TYPE_INFO( wxWindow*, wxWindowList );
+
+template<> void wxCollectionToVariantArray( wxWindowList const &theList,
+ wxAnyList &value)
+{
+ wxListCollectionToAnyList<wxWindowList::compatibility_iterator>( theList, value );
+}
+
+wxDEFINE_FLAGS( wxWindowStyle )
+
+wxBEGIN_FLAGS( wxWindowStyle )
+// new style border flags, we put them first to
+// use them for streaming out
+
+wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+wxFLAGS_MEMBER(wxBORDER_RAISED)
+wxFLAGS_MEMBER(wxBORDER_STATIC)
+wxFLAGS_MEMBER(wxBORDER_NONE)
+
+// old style border flags
+wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+wxFLAGS_MEMBER(wxRAISED_BORDER)
+wxFLAGS_MEMBER(wxSTATIC_BORDER)
+wxFLAGS_MEMBER(wxBORDER)
+
+// standard window styles
+wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+wxFLAGS_MEMBER(wxWANTS_CHARS)
+wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+wxFLAGS_MEMBER(wxVSCROLL)
+wxFLAGS_MEMBER(wxHSCROLL)
+
+wxEND_FLAGS( wxWindowStyle )
+
+wxBEGIN_PROPERTIES_TABLE(wxWindow)
+wxEVENT_PROPERTY( Close, wxEVT_CLOSE_WINDOW, wxCloseEvent)
+wxEVENT_PROPERTY( Create, wxEVT_CREATE, wxWindowCreateEvent )
+wxEVENT_PROPERTY( Destroy, wxEVT_DESTROY, wxWindowDestroyEvent )
+// Always constructor Properties first
+
+wxREADONLY_PROPERTY( Parent,wxWindow*, GetParent, wxEMPTY_PARAMETER_VALUE, \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group"))
+wxPROPERTY( Id,wxWindowID, SetId, GetId, -1 /*wxID_ANY*/, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group") )
+wxPROPERTY( Position,wxPoint, SetPosition, GetPosition, wxDefaultPosition, \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group")) // pos
+wxPROPERTY( Size,wxSize, SetSize, GetSize, wxDefaultSize, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group")) // size
+wxPROPERTY( WindowStyle, long, SetWindowStyleFlag, GetWindowStyleFlag, \
+ wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // style
+wxPROPERTY( Name,wxString, SetName, GetName, wxEmptyString, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group") )
+
+// Then all relations of the object graph
+
+wxREADONLY_PROPERTY_COLLECTION( Children, wxWindowList, wxWindowBase*, \
+ GetWindowChildren, wxPROP_OBJECT_GRAPH /*flags*/, \
+ wxT("Helpstring"), wxT("group"))
+
+// and finally all other properties
+
+wxPROPERTY( ExtraStyle, long, SetExtraStyle, GetExtraStyle, wxEMPTY_PARAMETER_VALUE, \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group")) // extstyle
+wxPROPERTY( BackgroundColour, wxColour, SetBackgroundColour, GetBackgroundColour, \
+ wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // bg
+wxPROPERTY( ForegroundColour, wxColour, SetForegroundColour, GetForegroundColour, \
+ wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // fg
+wxPROPERTY( Enabled, bool, Enable, IsEnabled, wxAny((bool)true), 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group"))
+wxPROPERTY( Shown, bool, Show, IsShown, wxAny((bool)true), 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group"))
+
+#if 0
+// possible property candidates (not in xrc) or not valid in all subclasses
+wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxEmptyString )
+wxPROPERTY( Font, wxFont, SetFont, GetWindowFont , )
+wxPROPERTY( Label,wxString, SetLabel, GetLabel, wxEmptyString )
+// MaxHeight, Width, MinHeight, Width
+// TODO switch label to control and title to toplevels
+
+wxPROPERTY( ThemeEnabled, bool, SetThemeEnabled, GetThemeEnabled, )
+//wxPROPERTY( Cursor, wxCursor, SetCursor, GetCursor, )
+// wxPROPERTY( ToolTip, wxString, SetToolTip, GetToolTipText, )
+wxPROPERTY( AutoLayout, bool, SetAutoLayout, GetAutoLayout, )
+#endif
+wxEND_PROPERTIES_TABLE()
+
+wxEMPTY_HANDLERS_TABLE(wxWindow)
+
+wxCONSTRUCTOR_DUMMY(wxWindow)
+
+#else
+
+#ifndef __WXUNIVERSAL__
+IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
+#endif
+
+#endif
+
// ----------------------------------------------------------------------------
// initialization
// ----------------------------------------------------------------------------
bool wxWindowBase::CreateBase(wxWindowBase *parent,
wxWindowID id,
const wxPoint& WXUNUSED(pos),
- const wxSize& WXUNUSED(size),
+ const wxSize& size,
long style,
- const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
// ids are limited to 16 bits under MSW so if you care about portability,
// flags by updating the window dynamically and we don't need this here
m_windowStyle = style;
+ // assume the user doesn't want this window to shrink beneath its initial
+ // size, this worked like this in wxWidgets 2.8 and before and generally
+ // often makes sense for child windows (for top level ones it definitely
+ // does not as the user should be able to resize the window)
+ //
+ // note that we can't use IsTopLevel() from ctor
+ if ( size != wxDefaultSize && !wxTopLevelWindows.Find((wxWindow *)this) )
+ SetMinSize(size);
+
SetName(name);
SetParent(parent);
+ return true;
+}
+
+bool wxWindowBase::CreateBase(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
+ const wxString& name)
+{
+ if ( !CreateBase(parent, id, pos, size, style, name) )
+ return false;
+
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif // wxUSE_VALIDATORS
// we weren't a dialog class
wxTopLevelWindows.DeleteObject((wxWindow*)this);
+ // Any additional event handlers should be popped before the window is
+ // deleted as otherwise the last handler will be left with a dangling
+ // pointer to this window result in a difficult to diagnose crash later on.
+ wxASSERT_MSG( GetEventHandler() == this,
+ wxT("any pushed event handlers must have been removed") );
+
#if wxUSE_MENUS
// The associated popup menu can still be alive, disassociate from it in
// this case
// This removes any dangling pointers to this window in other windows'
// constraintsInvolvedIn lists.
UnsetConstraints(m_constraints);
- delete m_constraints;
- m_constraints = NULL;
+ wxDELETE(m_constraints);
}
#endif // wxUSE_CONSTRAINTS
bool wxWindowBase::Destroy()
{
- SendDestroyEvent();
+ // If our handle is invalid, it means that this window has never been
+ // created, either because creating it failed or, more typically, because
+ // this wxWindow object was default-constructed and its Create() method had
+ // never been called. As we didn't send wxWindowCreateEvent in this case
+ // (which is sent after successful creation), don't send the matching
+ // wxWindowDestroyEvent neither.
+ if ( GetHandle() )
+ SendDestroyEvent();
delete this;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
- if ( !win->IsTopLevel() && win->IsShown()
+ if ( !win->IsTopLevel() && win->IsShown()
#if wxUSE_SCROLLBAR
&& !win->IsKindOf(CLASSINFO(wxScrollBar))
#endif
}
else // ! has children
{
- // for a generic window there is no natural best size so, if the
- // minimal size is not set, use the current size but take care to
- // remember it as minimal size for the next time because our best size
- // should be constant: otherwise we could get into a situation when the
- // window is initially at some size, then expanded to a larger size and
- // then, when the containing window is shrunk back (because our initial
- // best size had been used for computing the parent min size), we can't
- // be shrunk back any more because our best size is now bigger
wxSize size = GetMinSize();
if ( !size.IsFullySpecified() )
{
- size.SetDefaults(GetSize());
- wxConstCast(this, wxWindowBase)->SetMinSize(size);
+ // if the window doesn't define its best size we assume that it can
+ // be arbitrarily small -- usually this is not the case, of course,
+ // but we have no way to know what the limit is, it should really
+ // override DoGetBestClientSize() itself to tell us
+ size.SetDefaults(wxSize(1, 1));
}
// return as-is, unadjusted by the client size difference.
return size*2;
}
+bool
+wxWindowBase::InformFirstDirection(int direction,
+ int size,
+ int availableOtherDir)
+{
+ return GetSizer() && GetSizer()->InformFirstDirection(direction,
+ size,
+ availableOtherDir);
+}
+
wxSize wxWindowBase::GetEffectiveMinSize() const
{
// merge the best size with the min size, giving priority to the min size
return min;
}
+wxSize wxWindowBase::DoGetBorderSize() const
+{
+ // there is one case in which we can implement it for all ports easily
+ if ( GetBorder() == wxBORDER_NONE )
+ return wxSize(0, 0);
+
+ // otherwise use the difference between the real size and the client size
+ // as a fallback: notice that this is incorrect in general as client size
+ // also doesn't take the scrollbars into account
+ return GetSize() - GetClientSize();
+}
+
wxSize wxWindowBase::GetBestSize() const
{
if ( !m_windowSizer && m_bestSizeCache.IsFullySpecified() )
break;
case wxWINDOW_VARIANT_SMALL:
- size *= 3;
- size /= 4;
+ size = wxRound(size * 3.0 / 4.0);
break;
case wxWINDOW_VARIANT_MINI:
- size *= 2;
- size /= 3;
+ size = wxRound(size * 2.0 / 3.0);
break;
case wxWINDOW_VARIANT_LARGE:
- size *= 5;
- size /= 4;
+ size = wxRound(size * 5.0 / 4.0);
break;
default:
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
if ( flags & wxSEND_EVENT_POST )
- wxPostEvent(this, event);
+ wxPostEvent(GetEventHandler(), event);
else
HandleWindowEvent(event);
}
parent->SendSizeEvent(flags);
}
+bool wxWindowBase::HasScrollbar(int orient) const
+{
+ // if scrolling in the given direction is disabled, we can't have the
+ // corresponding scrollbar no matter what
+ if ( !CanScroll(orient) )
+ return false;
+
+ const wxSize sizeVirt = GetVirtualSize();
+ const wxSize sizeClient = GetClientSize();
+
+ return orient == wxHORIZONTAL ? sizeVirt.x > sizeClient.x
+ : sizeVirt.y > sizeClient.y;
+}
+
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
{
+ // Under some platforms there is no need to update the window state
+ // explicitly, it will become disabled when its parent is. On other ones we
+ // do need to disable all windows recursively though.
#ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
DoEnable(enabled);
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
OnEnabled(enabled);
- // If we are top-level then the logic doesn't apply - otherwise
- // showing a modal dialog would result in total greying out (and ungreying
- // out later) of everything which would be really ugly
- if ( IsTopLevel() )
+ // Disabling a top level window is typically done when showing a modal
+ // dialog and we don't need to disable its children in this case, they will
+ // be logically disabled anyhow (i.e. their IsEnabled() will return false)
+ // and the TLW won't accept any input for them. Moreover, explicitly
+ // disabling them would look ugly as the entire TLW would be greyed out
+ // whenever a modal dialog is shown and no native applications under any
+ // platform behave like this.
+ if ( IsTopLevel() && !enabled )
return;
+ // When disabling (or enabling back) a non-TLW window we need to
+ // recursively propagate the change of the state to its children, otherwise
+ // they would still show as enabled even though they wouldn't actually
+ // accept any input (at least under MSW where children don't accept input
+ // if any of the windows in their parent chain is enabled).
+ //
+ // Notice that we must do this even for wxHAS_NATIVE_ENABLED_MANAGEMENT
+ // platforms as we still need to call the children OnEnabled() recursively.
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
m_isEnabled = enable;
+ // If we call DoEnable() from NotifyWindowOnEnableChange(), we don't need
+ // to do it from here.
#ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
DoEnable(enable);
-#else // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
- wxWindowBase * const parent = GetParent();
- if( !IsTopLevel() && parent && !parent->IsEnabled() )
- {
- return true;
- }
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
NotifyWindowOnEnableChange(enable);
if ( deleteHandler )
{
- delete firstHandler;
- firstHandler = NULL;
+ wxDELETE(firstHandler);
}
return firstHandler;
// NOTE: the wxWindow event handler list is always terminated with "this" handler
wxEvtHandler *handlerCur = GetEventHandler()->GetNextHandler();
- while ( handlerCur != this )
+ while ( handlerCur != this && handlerCur )
{
wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
wxColour colBg = GetDefaultAttributes().colBg;
// we must return some valid colour to avoid redoing this every time
- // and also to avoid surprizing the applications written for older
+ // and also to avoid surprising the applications written for older
// wxWidgets versions where GetBackgroundColour() always returned
// something -- so give them something even if it doesn't make sense
// for this window (e.g. it has a themed background)
- if ( !colBg.Ok() )
+ if ( !colBg.IsOk() )
colBg = GetClassDefaultAttributes().colBg;
return colBg;
wxColour wxWindowBase::GetForegroundColour() const
{
// logic is the same as above
- if ( !m_hasFgCol && !m_foregroundColour.Ok() )
+ if ( !m_hasFgCol && !m_foregroundColour.IsOk() )
{
wxColour colFg = GetDefaultAttributes().colFg;
m_inheritBgCol = m_hasBgCol;
m_backgroundColour = colour;
- SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
+ SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.IsOk() );
return true;
}
m_hasFgCol = colour.IsOk();
m_inheritFgCol = m_hasFgCol;
m_foregroundColour = colour;
- SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
+ SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.IsOk() );
return true;
}
node = next;
}
- delete m_constraintsInvolvedIn;
- m_constraintsInvolvedIn = NULL;
+ wxDELETE(m_constraintsInvolvedIn);
}
}
if ( (constr->width.GetRelationship() != wxAsIs ) ||
(constr->height.GetRelationship() != wxAsIs) )
{
- SetSize(x, y, w, h);
+ // We really shouldn't set negative sizes for the windows so make
+ // them at least of 1*1 size
+ SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
}
else
{
Show(event.GetShown());
}
+// ----------------------------------------------------------------------------
+// Idle processing
+// ----------------------------------------------------------------------------
+
+// Send idle event to window and all subwindows
+bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ OnInternalIdle();
+
+ // should we send idle event to this window?
+ if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
+ HasExtraStyle(wxWS_EX_PROCESS_IDLE))
+ {
+ event.SetEventObject(this);
+ HandleWindowEvent(event);
+
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ for (; node; node = node->GetNext())
+ {
+ wxWindow* child = node->GetData();
+ if (child->SendIdleEvents(event))
+ needMore = true;
+ }
+
+ return needMore;
+}
+
+void wxWindowBase::OnInternalIdle()
+{
+ if ( wxUpdateUIEvent::CanUpdate(this) )
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+
// ----------------------------------------------------------------------------
// dialog units translations
// ----------------------------------------------------------------------------
-wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
+// Windows' computes dialog units using average character width over upper-
+// and lower-case ASCII alphabet and not using the average character width
+// metadata stored in the font; see
+// http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
+// It's important that we perform the conversion in identical way, because
+// dialog units natively exist only on Windows and Windows HIG is expressed
+// using them.
+wxSize wxWindowBase::GetDlgUnitBase() const
+{
+ const wxWindowBase * const parent = wxGetTopLevelParent((wxWindow*)this);
+
+ if ( !parent->m_font.IsOk() )
+ {
+ // Default GUI font is used. This is the most common case, so
+ // cache the results.
+ static wxSize s_defFontSize;
+ if ( s_defFontSize.x == 0 )
+ s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
+ return s_defFontSize;
+ }
+ else
+ {
+ // Custom font, we always need to compute the result
+ return wxPrivate::GetAverageASCIILetterSize(*parent);
+ }
+}
+
+wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
{
- int charWidth = GetCharWidth();
- int charHeight = GetCharHeight();
+ const wxSize base = GetDlgUnitBase();
+
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
- pt2.x = (int) ((pt.x * 4) / charWidth);
+ pt2.x = wxMulDivInt32(pt.x, 4, base.x);
if (pt.y != wxDefaultCoord)
- pt2.y = (int) ((pt.y * 8) / charHeight);
+ pt2.y = wxMulDivInt32(pt.y, 8, base.y);
return pt2;
}
-wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
+wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
{
- int charWidth = GetCharWidth();
- int charHeight = GetCharHeight();
+ const wxSize base = GetDlgUnitBase();
+
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
- pt2.x = (int) ((pt.x * charWidth) / 4);
+ pt2.x = wxMulDivInt32(pt.x, base.x, 4);
if (pt.y != wxDefaultCoord)
- pt2.y = (int) ((pt.y * charHeight) / 8);
+ pt2.y = wxMulDivInt32(pt.y, base.y, 8);
return pt2;
}
// ----------------------------------------------------------------------------
// propagate the colour change event to the subwindows
-void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
+void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
if ( !win->IsTopLevel() )
{
wxSysColourChangedEvent event2;
- event.SetEventObject(win);
+ event2.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event2);
}
{
wxCHECK_MSG( menu, false, "can't popup NULL menu" );
+ wxMenuInvokingWindowSetter
+ setInvokingWin(*menu, static_cast<wxWindow *>(this));
+
wxCurrentPopupMenu = menu;
const bool rc = DoPopupMenu(menu, x, y);
wxCurrentPopupMenu = NULL;
#endif // wxUSE_MENUS
-// methods for drawing the sizers in a visible way
-#ifdef __WXDEBUG__
+// methods for drawing the sizers in a visible way: this is currently only
+// enabled for "full debug" builds with wxDEBUG_LEVEL==2 as it doesn't work
+// that well and also because we don't want to leave it enabled in default
+// builds used for production
+#if wxDEBUG_LEVEL > 1
static void DrawSizers(wxWindowBase *win);
}
}
-#endif // __WXDEBUG__
+#endif // wxDEBUG_LEVEL
// process special middle clicks
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
{
if ( event.ControlDown() && event.AltDown() )
{
-#ifdef __WXDEBUG__
+#if wxDEBUG_LEVEL > 1
// Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
if ( event.ShiftDown() )
{
DrawSizers(this);
- return;
}
+ else
#endif // __WXDEBUG__
- ::wxInfoMessageBox((wxWindow*)this);
+ {
+#if wxUSE_MSGDLG
+ // just Ctrl-Alt-middle click shows information about wx version
+ ::wxInfoMessageBox((wxWindow*)this);
+#endif // wxUSE_MSGDLG
+ }
}
else
{
// list classes implementation
// ----------------------------------------------------------------------------
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxWindowList)
-#else // !wxUSE_STL
+#else // !wxUSE_STD_CONTAINERS
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
-#endif // wxUSE_STL/!wxUSE_STL
+#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
// ----------------------------------------------------------------------------
// borders
if ( event.GetEventObject() == this )
{
wxValidator * const validator = GetValidator();
- if ( validator && validator->ProcessEventHere(event) )
+ if ( validator && validator->ProcessEventLocally(event) )
{
return true;
}
wxWindowList::compatibility_iterator i = siblings.Find(win);
wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
- // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
- // can't just move the node around
+ // unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
+ // implemented so we can't just move the node around
wxWindow *self = (wxWindow *)this;
siblings.DeleteObject(self);
if ( move == OrderAfter )