if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
- // the caller wants default size, which is larger than
+ // the caller wants default size, which is larger than
// the image we have; to avoid degrading it visually by
// scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);