#include "wx/dcscreen.h"
#include "wx/frame.h"
#include "wx/dialog.h"
- #include "wx/stockitem.h"
#endif
+#include "wx/stockitem.h"
+
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
wxPoint palmPos(pos);
if((palmPos.x==wxDefaultCoord)||(palmPos.y==wxDefaultCoord))
{
- wxSize parentSize(parent->GetSize());
+ wxSize parentSize(parent->GetClientSize());
wxWindow* parentTLW = parent;
while ( parentTLW && !parentTLW->IsTopLevel() )
{
if(wxDynamicCast(parentTLW, wxFrame)!=NULL)
{
if(palmPos.x==wxDefaultCoord)
- palmPos.x = 1;
+ palmPos.x = 0;
if(palmPos.y==wxDefaultCoord)
palmPos.y = parentSize.y-palmSize.y;
}
else if(wxDynamicCast(parentTLW, wxDialog)!=NULL)
{
if(palmPos.x==wxDefaultCoord)
- palmPos.x = 5;
+ palmPos.x = 4;
if(palmPos.y==wxDefaultCoord)
palmPos.y = parentSize.y-palmSize.y-5;
}
// take the stock label
wxString palmLabel = label;
if( palmLabel.empty() && wxIsStockID(id) )
- palmLabel = wxGetStockLabel(id);
+ palmLabel = wxGetStockLabel(id, false);
if(!wxControl::Create(parent, id, palmPos, palmSize, style, validator, name))
return false;