// access methods:
wxXmlNodeType GetType() const { return m_type; }
- wxString GetName() const { return m_name; }
- wxString GetContent() const { return m_content; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetContent() const { return m_content; }
+
+ bool IsWhitespaceOnly() const;
+ int GetDepth(wxXmlNode *grandparent = NULL) const;
// Gets node content from wxXML_ENTITY_NODE
// The problem is, <tag>content<tag> is represented as
+// special indentation value for wxXmlDocument::Save
+#define wxXML_NO_INDENTATION (-1)
-
+// flags for wxXmlDocument::Load
+enum wxXmlDocumentLoadFlag
+{
+ wxXMLDOC_NONE = 0,
+ wxXMLDOC_KEEP_WHITESPACE_NODES = 1
+};
// This class holds XML data/document as parsed by XML parser.
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
virtual bool Load(const wxString& filename,
- const wxString& encoding = wxT("UTF-8"));
+ const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
virtual bool Load(wxInputStream& stream,
- const wxString& encoding = wxT("UTF-8"));
+ const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
// Saves document as .xml file.
- virtual bool Save(const wxString& filename) const;
- virtual bool Save(wxOutputStream& stream) const;
+ virtual bool Save(const wxString& filename, int indentstep = 1) const;
+ virtual bool Save(wxOutputStream& stream, int indentstep = 1) const;
bool IsOk() const { return m_root != NULL; }
wxXmlNode *GetRoot() const { return m_root; }
// Returns version of document (may be empty).
- wxString GetVersion() const { return m_version; }
+ const wxString& GetVersion() const { return m_version; }
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
- wxString GetFileEncoding() const { return m_fileEncoding; }
+ const wxString& GetFileEncoding() const { return m_fileEncoding; }
// Write-access methods:
wxXmlNode *DetachRoot() { wxXmlNode *old=m_root; m_root=NULL; return old; }