#define WXDLLIMPEXP_XML
#endif
-class WXDLLIMPEXP_XML wxXmlNode;
-class WXDLLIMPEXP_XML wxXmlProperty;
-class WXDLLIMPEXP_XML wxXmlDocument;
-class WXDLLIMPEXP_XML wxXmlIOHandler;
-class WXDLLIMPEXP_BASE wxInputStream;
-class WXDLLIMPEXP_BASE wxOutputStream;
+class WXDLLIMPEXP_FWD_XML wxXmlNode;
+class WXDLLIMPEXP_FWD_XML wxXmlAttribute;
+class WXDLLIMPEXP_FWD_XML wxXmlDocument;
+class WXDLLIMPEXP_FWD_XML wxXmlIOHandler;
+class WXDLLIMPEXP_FWD_BASE wxInputStream;
+class WXDLLIMPEXP_FWD_BASE wxOutputStream;
// Represents XML node type.
// Example: in <img src="hello.gif" id="3"/> "src" is property with value
// "hello.gif" and "id" is prop. with value "3".
-class WXDLLIMPEXP_XML wxXmlProperty
+class WXDLLIMPEXP_XML wxXmlAttribute
{
public:
- wxXmlProperty() : m_next(NULL) {}
- wxXmlProperty(const wxString& name, const wxString& value,
- wxXmlProperty *next = NULL)
+ wxXmlAttribute() : m_next(NULL) {}
+ wxXmlAttribute(const wxString& name, const wxString& value,
+ wxXmlAttribute *next = NULL)
: m_name(name), m_value(value), m_next(next) {}
- virtual ~wxXmlProperty() {}
+ virtual ~wxXmlAttribute() {}
- wxString GetName() const { return m_name; }
- wxString GetValue() const { return m_value; }
- wxXmlProperty *GetNext() const { return m_next; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetValue() const { return m_value; }
+ wxXmlAttribute *GetNext() const { return m_next; }
void SetName(const wxString& name) { m_name = name; }
void SetValue(const wxString& value) { m_value = value; }
- void SetNext(wxXmlProperty *next) { m_next = next; }
+ void SetNext(wxXmlAttribute *next) { m_next = next; }
private:
wxString m_name;
wxString m_value;
- wxXmlProperty *m_next;
+ wxXmlAttribute *m_next;
};
+#if WXWIN_COMPATIBILITY_2_8
+ // NB: #define is used instead of typedef so that forward declarations
+ // continue to work
+ #define wxXmlProperty wxXmlAttribute
+#endif
-// Represents node in XML document. Node has name and may have content
-// and properties. Most common node types are wxXML_TEXT_NODE (name and props
+// Represents node in XML document. Node has name and may have content and
+// attributes. Most common node types are wxXML_TEXT_NODE (name and attributes
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
class WXDLLIMPEXP_XML wxXmlNode
{
public:
- wxXmlNode() : m_properties(NULL), m_parent(NULL),
- m_children(NULL), m_next(NULL) {}
+ wxXmlNode()
+ : m_attrs(NULL), m_parent(NULL), m_children(NULL), m_next(NULL),
+ m_lineNo(-1), m_noConversion(false)
+ {
+ }
+
wxXmlNode(wxXmlNode *parent, wxXmlNodeType type,
const wxString& name, const wxString& content = wxEmptyString,
- wxXmlProperty *props = NULL, wxXmlNode *next = NULL);
+ wxXmlAttribute *attrs = NULL, wxXmlNode *next = NULL,
+ int lineNo = -1);
+
virtual ~wxXmlNode();
// copy ctor & operator=. Note that this does NOT copy syblings
// and parent pointer, i.e. m_parent and m_next will be NULL
// after using copy ctor and are never unmodified by operator=.
- // On the other hand, it DOES copy children and properties.
+ // On the other hand, it DOES copy children and attributes.
wxXmlNode(const wxXmlNode& node);
wxXmlNode& operator=(const wxXmlNode& node);
// user-friendly creation:
wxXmlNode(wxXmlNodeType type, const wxString& name,
- const wxString& content = wxEmptyString);
+ const wxString& content = wxEmptyString,
+ int lineNo = -1);
virtual void AddChild(wxXmlNode *child);
- virtual bool InsertChild(wxXmlNode *child, wxXmlNode *before_node);
+ virtual bool InsertChild(wxXmlNode *child, wxXmlNode *followingNode);
+ virtual bool InsertChildAfter(wxXmlNode *child, wxXmlNode *precedingNode);
virtual bool RemoveChild(wxXmlNode *child);
- virtual void AddProperty(const wxString& name, const wxString& value);
- virtual bool DeleteProperty(const wxString& name);
+ virtual void AddAttribute(const wxString& name, const wxString& value);
+ virtual bool DeleteAttribute(const wxString& name);
// access methods:
wxXmlNodeType GetType() const { return m_type; }
- wxString GetName() const { return m_name; }
- wxString GetContent() const { return m_content; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetContent() const { return m_content; }
+
+ bool IsWhitespaceOnly() const;
+ int GetDepth(wxXmlNode *grandparent = NULL) const;
// Gets node content from wxXML_ENTITY_NODE
// The problem is, <tag>content<tag> is represented as
wxXmlNode *GetNext() const { return m_next; }
wxXmlNode *GetChildren() const { return m_children; }
- wxXmlProperty *GetProperties() const { return m_properties; }
- bool GetPropVal(const wxString& propName, wxString *value) const;
- wxString GetPropVal(const wxString& propName,
- const wxString& defaultVal) const;
- bool HasProp(const wxString& propName) const;
+ wxXmlAttribute *GetAttributes() const { return m_attrs; }
+ bool GetAttribute(const wxString& attrName, wxString *value) const;
+ wxString GetAttribute(const wxString& attrName,
+ const wxString& defaultVal = wxEmptyString) const;
+ bool HasAttribute(const wxString& attrName) const;
+
+ int GetLineNumber() const { return m_lineNo; }
void SetType(wxXmlNodeType type) { m_type = type; }
void SetName(const wxString& name) { m_name = name; }
void SetNext(wxXmlNode *next) { m_next = next; }
void SetChildren(wxXmlNode *child) { m_children = child; }
- void SetProperties(wxXmlProperty *prop) { m_properties = prop; }
- virtual void AddProperty(wxXmlProperty *prop);
+ void SetAttributes(wxXmlAttribute *attr) { m_attrs = attr; }
+ virtual void AddAttribute(wxXmlAttribute *attr);
+
+ // If true, don't do encoding conversion to improve efficiency - node content is ACII text
+ bool GetNoConversion() const { return m_noConversion; }
+ void SetNoConversion(bool noconversion) { m_noConversion = noconversion; }
+
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( inline wxXmlAttribute *GetProperties() const );
+ wxDEPRECATED( inline bool GetPropVal(const wxString& propName,
+ wxString *value) const );
+ wxDEPRECATED( inline wxString GetPropVal(const wxString& propName,
+ const wxString& defaultVal) const );
+ wxDEPRECATED( inline bool HasProp(const wxString& propName) const );
+
+ wxDEPRECATED( inline void SetProperties(wxXmlAttribute *prop) );
+#endif // WXWIN_COMPATIBILITY_2_8
+
+ // The following three functions are backward compatibility, but because
+ // they were virtual, we must make it possible to override them. This
+ // is done by calling e.g. AddProperty() from AddAttribute(), so we have
+ // to keep AddProperty() even if 2.8 compatibility is off. To prevent
+ // old code from compiling in that case, we make them private and
+ // non-virtual. (This can be removed when WXWIN_COMPATIBILITY_2_8 is
+ // removed, we'll have just *Attribute versions then.)
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED_BUT_USED_INTERNALLY(
+ virtual void AddProperty(const wxString& name, const wxString& value) );
+ wxDEPRECATED_BUT_USED_INTERNALLY(
+ virtual bool DeleteProperty(const wxString& name) );
+ wxDEPRECATED_BUT_USED_INTERNALLY(
+ virtual void AddProperty(wxXmlAttribute *attr) );
+#else
+private:
+ void AddProperty(const wxString& name, const wxString& value);
+ bool DeleteProperty(const wxString& name);
+ void AddProperty(wxXmlAttribute *attr);
+#endif // WXWIN_COMPATIBILITY_2_8/!WXWIN_COMPATIBILITY_2_8
private:
wxXmlNodeType m_type;
wxString m_name;
wxString m_content;
- wxXmlProperty *m_properties;
+ wxXmlAttribute *m_attrs;
wxXmlNode *m_parent, *m_children, *m_next;
+ int m_lineNo; // line number in original file, or -1
+ bool m_noConversion; // don't do encoding conversion - node is plain text
void DoCopy(const wxXmlNode& node);
};
+#if WXWIN_COMPATIBILITY_2_8
+inline wxXmlAttribute *wxXmlNode::GetProperties() const
+ { return GetAttributes(); }
+inline bool wxXmlNode::GetPropVal(const wxString& propName,
+ wxString *value) const
+ { return GetAttribute(propName, value); }
+inline wxString wxXmlNode::GetPropVal(const wxString& propName,
+ const wxString& defaultVal) const
+ { return GetAttribute(propName, defaultVal); }
+inline bool wxXmlNode::HasProp(const wxString& propName) const
+ { return HasAttribute(propName); }
+inline void wxXmlNode::SetProperties(wxXmlAttribute *prop)
+ { SetAttributes(prop); }
+#endif // WXWIN_COMPATIBILITY_2_8
+// special indentation value for wxXmlDocument::Save
+#define wxXML_NO_INDENTATION (-1)
+// flags for wxXmlDocument::Load
+enum wxXmlDocumentLoadFlag
+{
+ wxXMLDOC_NONE = 0,
+ wxXMLDOC_KEEP_WHITESPACE_NODES = 1
+};
// This class holds XML data/document as parsed by XML parser.
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
virtual bool Load(const wxString& filename,
- const wxString& encoding = wxT("UTF-8"));
+ const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
virtual bool Load(wxInputStream& stream,
- const wxString& encoding = wxT("UTF-8"));
-
+ const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
+
// Saves document as .xml file.
- virtual bool Save(const wxString& filename) const;
- virtual bool Save(wxOutputStream& stream) const;
+ virtual bool Save(const wxString& filename, int indentstep = 2) const;
+ virtual bool Save(wxOutputStream& stream, int indentstep = 2) const;
bool IsOk() const { return m_root != NULL; }
wxXmlNode *GetRoot() const { return m_root; }
// Returns version of document (may be empty).
- wxString GetVersion() const { return m_version; }
+ const wxString& GetVersion() const { return m_version; }
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
- wxString GetFileEncoding() const { return m_fileEncoding; }
+ const wxString& GetFileEncoding() const { return m_fileEncoding; }
// Write-access methods:
wxXmlNode *DetachRoot() { wxXmlNode *old=m_root; m_root=NULL; return old; }