if ( hasMetal )
HIThemeDrawBackground(&splitterRect, &bgdrawInfo, cgContext, kHIThemeOrientationNormal);
if ( hasMetal )
HIThemeDrawBackground(&splitterRect, &bgdrawInfo, cgContext, kHIThemeOrientationNormal);
{
CGContextSetFillColorWithColor(cgContext,win->GetBackgroundColour().GetCGColor());
CGContextFillRect(cgContext,splitterRect);
}
{
CGContextSetFillColorWithColor(cgContext,win->GetBackgroundColour().GetCGColor());
CGContextFillRect(cgContext,splitterRect);
}