wxSpinCtrl() { }
wxSpinCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
}
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
- virtual bool Enable(bool enable = TRUE);
- virtual bool Show(bool show = TRUE);
+ virtual bool Enable(bool enable = true);
+ virtual bool Show(bool show = true);
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }