long wxWindow::Default()
{
- // Ignore 'fake' events (perhaps generated as a result of a separate real event)
- if (m_lastMsg == 0)
+ // Ignore 'fake' events (perhaps generated as a result of a separate real
+ // event)
+ if ( m_lastMsg == 0 )
return 0;
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, "Forwarding %s to DefWindowProc.",
- wxGetMessageName(m_lastMsg));
+ wxGetMessageName(m_lastMsg));
#endif // __WXDEBUG__
- long ret = this->MSWDefWindowProc(m_lastMsg, m_lastWParam, m_lastLParam);
-
- // The idea here is to prevent MSWDefWindowProc from being called twice,
- // which it can be where OnChar/OnKeyDown are concerned (because OnChar is
- // sometimes called in wxWin where it isn't in MSW)
- m_lastMsg = 0;
- return ret;
+ return MSWDefWindowProc(m_lastMsg, m_lastWParam, m_lastLParam);
}
bool wxWindow::MSWProcessMessage(WXMSG* pMsg)
{
- if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) ) {
+ if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) )
+ {
// intercept dialog navigation keys
MSG *msg = (MSG *)pMsg;
bool bProcess = TRUE;
void wxWindow::OnChar(wxKeyEvent& event)
{
- bool isVirtual;
- int id = wxCharCodeWXToMSW((int)event.KeyCode(), &isVirtual);
-
- if ( id == -1 )
- id= m_lastWParam;
-
- if ( !event.ControlDown() ) // Why this test?
- {
- if (m_lastMsg != 0)
- (void) MSWDefWindowProc(m_lastMsg, (WPARAM) id, m_lastLParam);
- }
+ event.Skip();
}
void wxWindow::OnKeyDown(wxKeyEvent& event)