// Purpose: wxTimer implementation
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "timer.h"
#endif
#endif
// ----------------------------------------------------------------------------
-// NB: when using generic wxTimer implementation in your port, you *must* call
-// wxTimer::NotifyTimers() often enough. The ideal place for this
+// NB: when using generic wxTimer implementation in your port, you *must* call
+// wxTimer::NotifyTimers() often enough. The ideal place for this
// is in wxEventLoop::Dispatch().
// ----------------------------------------------------------------------------
// if we are unlucky and the latter combines information from two sources.
#include "wx/mgl/private.h"
extern "C" ulong _EVT_getTicks();
- #define GetMillisecondsTime() _EVT_getTicks()
-#else
- #define GetMillisecondsTime() wxGetLocalTimeMillis().ToLong()
-#endif
+ #define GetMillisecondsTime _EVT_getTicks
+
+ typedef ulong wxTimerTick_t;
+
+ #define wxTimerTickFmtSpec _T("lu")
+ #define wxTimerTickPrintfArg(tt) (tt)
+#else // !__WXMGL__
+ #define GetMillisecondsTime wxGetLocalTimeMillis
+
+ typedef wxLongLong wxTimerTick_t;
+
+ #if wxUSE_LONGLONG_WX
+ #define wxTimerTickFmtSpec wxLongLongFmtSpec _T("d")
+ #define wxTimerTickPrintfArg(tt) (tt.GetValue())
+ #else // using native wxLongLong
+ #define wxTimerTickFmtSpec _T("s")
+ #define wxTimerTickPrintfArg(tt) (tt.ToString().c_str())
+ #endif // wx/native long long
+#endif // __WXMGL__/!__WXMGL__
// ----------------------------------------------------------------------------
// helper structures and wxTimerScheduler
class wxTimerDesc
{
public:
- wxTimerDesc(wxTimer *t) :
- timer(t), running(FALSE), next(NULL), prev(NULL),
+ wxTimerDesc(wxTimer *t) :
+ timer(t), running(false), next(NULL), prev(NULL),
shotTime(0), deleteFlag(NULL) {}
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
- unsigned long shotTime;
+ wxTimerTick_t shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
public:
wxTimerScheduler() : m_timers(NULL) {}
- void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
-
+
private:
wxTimerDesc *m_timers;
};
-void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, wxTimerTick_t when)
{
if ( desc->running )
return; // already scheduled
-
+
if ( when == 0 )
when = GetMillisecondsTime() + desc->timer->GetInterval();
desc->shotTime = when;
- desc->running = TRUE;
+ desc->running = true;
- wxLogTrace("timer", "queued timer %p at tick %i",
- desc->timer, when);
+ wxLogTrace( wxT("timer"),
+ wxT("queued timer %p at tick %") wxTimerTickFmtSpec,
+ desc->timer, wxTimerTickPrintfArg(when));
if ( m_timers )
{
void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
{
- desc->running = FALSE;
+ desc->running = false;
if ( desc == m_timers )
m_timers = desc->next;
if ( desc->prev )
{
bool oneShot;
volatile bool timerDeleted;
- unsigned long now = GetMillisecondsTime();
+ wxTimerTick_t now = GetMillisecondsTime();
wxTimerDesc *desc;
while ( m_timers && m_timers->shotTime <= now )
oneShot = desc->timer->IsOneShot();
RemoveTimer(desc);
- timerDeleted = FALSE;
+ timerDeleted = false;
desc->deleteFlag = &timerDeleted;
desc->timer->Notify();
-
+
if ( !timerDeleted )
{
- wxLogTrace("timer", "notified timer %p sheduled for %i",
- desc->timer, desc->shotTime);
+ wxLogTrace( wxT("timer"),
+ wxT("notified timer %p sheduled for %")
+ wxTimerTickFmtSpec,
+ desc->timer,
+ wxTimerTickPrintfArg(desc->shotTime) );
desc->deleteFlag = NULL;
if ( !oneShot )
// wxTimer
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
wxTimerScheduler *gs_scheduler = NULL;
wxTimer::~wxTimer()
{
- wxLogTrace("timer", "destroying timer %p...", this);
+ wxLogTrace( wxT("timer"), wxT("destroying timer %p..."), this);
if ( IsRunning() )
Stop();
// NB: this is a hack: wxTimerScheduler must have some way of knowing
- // that wxTimer object was deleted under its hands -- this may
+ // that wxTimer object was deleted under its hands -- this may
// happen if somebody is really nasty and deletes the timer
// from wxTimer::Notify()
if ( m_desc->deleteFlag != NULL )
- *m_desc->deleteFlag = TRUE;
+ *m_desc->deleteFlag = true;
delete m_desc;
- wxLogTrace("timer", " ...done destroying timer %p...", this);
+ wxLogTrace( wxT("timer"), wxT(" ...done destroying timer %p..."), this);
}
bool wxTimer::IsRunning() const
bool wxTimer::Start(int millisecs, bool oneShot)
{
- wxLogTrace("timer", "started timer %p: %i ms, oneshot=%i",
+ wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"),
this, millisecs, oneShot);
if ( !wxTimerBase::Start(millisecs, oneShot) )
- return FALSE;
-
+ return false;
+
gs_scheduler->QueueTimer(m_desc);
- return TRUE;
+ return true;
}
void wxTimer::Stop()
{
if ( !m_desc->running ) return;
-
+
gs_scheduler->RemoveTimer(m_desc);
}
DECLARE_DYNAMIC_CLASS(wxTimerModule)
public:
wxTimerModule() {}
- bool OnInit() { return TRUE; }
+ bool OnInit() { return true; }
void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
};