+Installing wxWindows 2.5.1
+--------------------------
-Installing wxWindows 2.0
-------------------------
+This is wxWindows 2.5.1 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
+and Windows XP. This is an unstable development release. Note that unstable in
+this context doesn't mean that it crashes a lot, just that the library API may
+change in backwards incompatible way during the 2.5 branch lifetime.
+
+IMPORTANT NOTE: If you experience problems installing, please
+re-read this instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before mailing wx-users. Preferably,
+try to fix the problem first and then upload a patch to
+SourceForge:
+
+ http://sourceforge.net/patch/?group_id=9863
+
+Please report bugs using the SourceForge bug tracker:
+
+ http://sourceforge.net/bugs/?group_id=9863
Unarchiving
------------
+===========
+
+A setup program is provided (setup.exe) to automatically copy
+files to a directory on your hard disk. Do not install into a
+path that contains spaces.
-If there is a setup program, run the setup program that comes with the Windows version.
-Do not install into a path that contains spaces. The installation program should set the
-WXWIN environment variable, which will be activated when your machine is rebooted.
+The setup program contains the following:
-If there is no setup program, it will come as a series of .zip
-files:
+- All common, generic and MSW-specific wxWindows source;
+- samples and demos;
+- documentation in MS HTML Help format;
+- makefiles for most Windows compilers, plus CodeWarrior,
+ BC++ and VC++ IDE files;
+- JPEG library source;
+- TIFF library source;
+- Object Graphics Library, Tex2RTF, wxSTC, etc.
-wx200gen.zip Generic source code and samples (required)
-wx200msw.zip Windows-specific source code and samples (required)
-wx200doc.zip Documentation source code (not required)
-wx200hlp.zip WinHelp documentation
-wx200pdf.zip Acrobat PDF documentation
-wx200htm.zip HTML documentation
+Alternatively, you may unarchive the .zip form by hand:
+wxMSW-x.y.z.zip where x.y.z is the version number.
Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx. Alter your
-WXWIN environment variable to point to this directory.
+files into a suitable directory such as c:\wx.
+
+General installation notes
+==========================
+
+If installing from the CVS server, copy include/wx/msw/setup0.h to
+include/wx/msw/setup.h and edit the resulting file to choose
+the features you would like to compile wxWindows with[out].
Compilation
------------
+===========
-At present, wxWindows compiles with VC++ 4.0/5.0/6.0,
-BC++ 4.5/5.0, Gnu-Win32 b19/b20, and Mingw32. It may compile
-with 16-bit compilers (BC++ and VC++ 1.5) but this hasn't
-been tested lately.
+The following sections explain how to compile wxWindows with each supported
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
+All makefiles and project are located in build\msw directory.
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.nt' to
- make the wxWindows core library.
-2. Change directory to wx\samples and type 'nmake -f makefile.nt'
+Where compiled files are stored
+-------------------------------
+
+After succesful compilation you'll find the libraries in a subdirectory
+of lib directory named after the compiler and DLL/staitc settings.
+A couple of examples:
+
+ lib\vc_lib VC++ compiled static libraries
+ lib\vc_dll VC++ DLLs
+ lib\bcc_lib Static libraries for Borland C++
+ lib\wat_dll Watcom C++ DLLs
+
+Names of compiled wxWindows libraries follow this scheme: libraries that don't
+depend on GUI components begin with "wxbase" followed by version number and
+letters indicating if the library is compiled as Unicode ('u') and/or debug
+build ('d'). Last component of them name is name of wxWindows component
+(unless you built the library as single monolithic library; look for
+"Configuring the build" below). This is a typical set of release ANSI build
+libraries (release versions on left, debug on right side):
+
+ wxbase25.lib wxbase25d.lib
+ wxbase25_net.lib wxbase25d_net.lib
+ wxbase25_xml.lib wxbase25d_xml.lib
+ wxmsw25_core.lib wxmsw25d_core.lib
+ wxmsw25_html.lib wxmsw25d_html.lib
+ wxmsw25_adv.lib wxmsw25d_adv.lib
+
+Their Unicode debug counterparts in wxUniversal build would be
+
+ wxbase25ud.lib
+ wxbase25ud_net.lib
+ wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv25ud_core.lib
+ wxmswuniv25ud_html.lib
+ wxmswuniv25ud_adv.lib
+
+These directories also contain subdirectory with wx/setup.h header. This
+subdirectory is named after port, Unicode, wxUniv and debug settings and
+you must add it to include paths when compiling your application. Some
+examples:
+
+ lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
+ lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
+ lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
+
+Below are compiler specific notes followed by customizing instructions that
+apply to all compilers (search for "Configuring the build").
+
+Microsoft Visual C++ compilation
+--------------------------------
+
+You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
+informal and more detailed description of the process summarized below.
+
+Please note that the VC++ 6.0 project files will work for VC++ .NET also.
+
+Also note that you can make the project files work with VC++ 5.0 but you'll
+need to edit .dsp file by hand before this is possible (change the version in
+the .dsp file header from 6.0 to 5.0).
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open build\msw\wx.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI, Debug/Release and wxUniversal or native variations.
+ Normally you'll use a static linking ANSI configuration.
+ Choose the Win32 Debug or Win32 Release configuration (or any other that
+ suits your needs) and use Batch Build to compile _all_ projects. If you
+ know you won't need some of the libraries (i.e. html part), you don't have
+ to compile it. It will also produce similar variations on jpeg.lib,
+ png.lib, tiff.lib, zlib.lib, and regex.lib.
+ If you want to build DLLs, you have to either build them one by one in
+ proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
+ in any order) or to use wx_dll.dsw workspace which has correct dependencies.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
+ space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/samples.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
+
+Using makefiles:
+
+1. Change directory to build\msw. Type:
+
+ 'nmake -f makefile.vc'
+
+ to make the wxWindows core library as release DLL.
+ See "Configuring the build" for instruction how to build debug or static
+ libraries.
+
+2. Change directory to samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-Visual C++ 1.5 compilation
---------------------------
+Makefile notes:
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-2. Change directory to wx\samples and type 'nmake -f makefile.dos'
- to make all the samples. You can also make them individually.
- NOTE: only a few samples have up-to-date makefiles, e.g.
- minimal, docview, mdi. The utils makefile does not yet work.
+ Use the 'clean' target to clean all objects, libraries and
+ executables.
+
+Note (1): if you wish to use templates, please edit
+include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
+Without this, the redefinition of 'new' will cause problems in
+the headers. Alternatively, #undef new before including template headers.
+You will also need to set wxUSE_IOSTREAMH to 0 if you will be
+using templates, to avoid the non-template stream files being included
+within wxWindows.
+
+Note (2): libraries and applications generated with makefiles and
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
+
+Note (3): some crash problems can be due to inconsistent compiler
+options. If strange/weird/impossible things start to happen please
+check (dumping IDE project file as makefile and doing text comparison
+if necessary) that the project settings, especially the list of defined
+symbols, struct packing, etc. are exactly the same for all items in
+the project. After this, delete everything (including PCH) and recompile.
-Borland C++ 4.5/5.0 compilation
+Note (4): to create your own IDE files, copy .dsp and .dsw
+files from an existing wxWindows sample and adapt them, or
+visit http://wiki.wxwindows.org/wiki.pl?MSVC.
+
+Borland C++ 5.0/5.5 compilation
-------------------------------
-1. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
+Compiling using the makefiles (updated 24 Sept 02):
+
+1. Change directory to build\msw. Type 'make -f makefile.bcc' to
+ make the wxWindows core library. Ignore the compiler warnings.
+ This produces a couple of libraries in the lib\bcc_lib directory.
+
+2. Change directory to a sample or demo such as samples\minimal, and type
+ 'make -f makefile.bcc'. This produces a windows exe file - by default
+ in the bcc_mswd subdirectory.
+
+Note (1): the wxWindows makefiles assume dword structure alignment. Please
+make sure that your own project or makefile settings use the
+same alignment, or you could experience mysterious crashes. To
+change the alignment, change CPPFLAGS in build\msw\config.bcc.
+
+Note (2): if you get undefined _SQL... symbols at link time,
+either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
+directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
+recompile wxWindows. The same applies if compiling using the IDE.
+
+Note (3): If you wish debug messages to be sent to the console in
+debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
+
+Compiling using the IDE files for Borland C++ 5.0: not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
+
+Compiling using CBuilder (v1-v6): not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
+
+** REMEMBER **
+
+In all of your wxWindows applications, your source code should include
+the following preprocessor directive:
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
+
+Borland 16 Bit compilation for Windows 3.1
+------------------------------------------
+
+The last version of wxWindows to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
+
+Watcom C++ 10.6/11 and OpenWatcom compilation
+---------------------------------------------
+
+1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
make the wxWindows core library.
-2. Change directory to wx\samples and type 'make -f makefile.b32'
- to make all the samples. You can also make them individually.
- NOTE: only a few samples have up-to-date makefiles, e.g.
- minimal, docview, mdi. The utils makefile does not yet work.
-Gnu-Win32 b19/b20/Mingw32 compilation
--------------------------------------
+2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
+ to make this sample. Repeat for other samples of interest.
+
+Note (1): if your installation of Watcom doesn't have odbc32.lib file and
+ you need it (i.e. you have wxUSE_ODBC=1), you can use the file
+ from lib\watcom directory. See the notes in that directory.
-wxWindows 2.0 supports Gnu-Win32/Cygwin b19, b20, Mingw32, and Mingw32/EGCS.
+Note (2): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
-Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
-it all possible.
+Note (3): RawBitmaps won't work at present because they use unsupported template
+ classes
-From wxWindows 2.0 beta 9, both Gnu-Win32 and Mingw32 (the minimal
-distribution of Gnu-Win32) can be used with the same makefiles.
+Note (4): if Watcom can't read the precompiled header when building a sample,
+ try deleting .pch files in build\msw\wat_* and compiling
+ the sample again.
-Here are the steps required:
+Metrowerks CodeWarrior compilation
+----------------------------------
+
+1. CodeWarrior Pro7 project files in XML format are already
+ included in wxMSW-2.5.1.zip and the setup version.
+
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the CVS version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+
+3. The project file to build the Win32 wxWindows libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ "Batch File Post Linker".
+
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+
+5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+
+8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor unicode builds are
+ big priorities for me ;).
+
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "grid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/grid directory, calling it gridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW compilation
+------------------------
+
+wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
+releases, and MinGW. Cygwin can be downloaded from:
+
+ http://sources.redhat.com/cygwin/
+
+and MinGW from:
-- Retrieve and install the latest beta of Gnu-Win32, or Mingw32, as per the
- instructions with either of these packages.
+ http://www.mingw.org/
-- If using Mingw32 (including the EGCS variant), you need some
- extra files to use the wxWindows makefiles. You can find these
- files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
- These should be extracted to the Mingw32 directory.
+Both Cygwin and MinGW can be used with configure (assuming you have MSYS
+installed in case of MinGW). You will need new enough MinGW version, preferably
+MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
+than 2.95.3 don't work; you can use wxWindows 2.4 with them.
+
+NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
+ section (see OLD VERSIONS)
+
+There are two methods of compiling wxWindows, by using the
+makefiles provided or by using 'configure'.
+
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWindows using configure.
+
+Using makefiles directly
+------------------------
+
+NOTE: The makefile are for compilation under Cygwin, MSYS, or
+ command.com/cmd.exe, they won't work in other environments
+ (such as UNIX)
+
+Here are the steps required using the provided makefiles:
+
+- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
+ variable to "2.95".
+
+- Use the makefile.gcc files for compiling wxWindows and samples,
+ e.g. to compile a debugging version of wxWindows:
+ > cd c:\wx\build\msw
+ > make -f makefile.gcc BUILD=debug
+ > cd c:\wx\samples\minimal
+ > make -f makefile.gcc BUILD=debug
+ (See below for more options.)
+
+ Ignore the warning about the default entry point.
+
+- Use the 'strip' command to reduce executable/dll size (note that
+ stripping an executable/dll will remove debug information!).
+
+All targets have 'clean' targets to allow removal of object files
+and other intermediate compiler files.
+
+Using configure
+---------------
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWindows distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (8) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
+
+Notes:
+
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
+ further information about using wxWindows with these compilers.
+
+2. libwx.a is 100 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
+
+3. If you get a link error under MinGW 2.95.2 referring to:
+
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
+
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
+
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
+
+4. There's a bug in MinGW headers for some early distributions.
+
+ in include/windows32/defines.h, where it says:
+
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+
+ it should say:
+
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+
+ (a missing bracket).
+
+5. OpenGL support should work with MinGW as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
+
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
+
+6. The 'make install' step is optional, and copies files
+ as follows:
+
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWindows header files
+ /usr/local/bin - wx-config
+
+ You may need to do this if using wx-config with the
+ default root path.
+
+7. With Cygwin, you can invoke gdb --nw myfile.exe to
+ debug an executable. If there are memory leaks, they will be
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
+
+OLD VERSIONS:
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
to set up appropriate variables, if necessary mounting drives.
Run it before compiling.
-- For Gnu-Win32, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+- For Cygwin, make sure there's a \tmp directory on your
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
-- Edit wx/src/makeg95.env and search for MINGW32. Take note of
- the comments for adjusting settings to suit Gnu-Win32 or
- Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol
- to OPTIONS for Mingw32, or removing it for Cygnus Gnu-Win32.
- For Mingw32/EGCS, add both __MINGW32__ and __EGCS__.
+- If using GnuWin32 b18, you will need to copy windres.exe
+ from e.g. the MinGW distribution, to a directory in your path.
-- Mingw32 may not support winsock.h, so comment out
- socket-related files in src/msw/makefile.g95.
-- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
- > cd c:\wx\src\msw
- > make -f makefile.g95
- > cd c:\wx\samples\minimal
- > make -f makefile.g95
+Symantec & DigitalMars C++ compilation
+--------------------------------------
+The DigitalMars compiler is a free succssor to the Symantec compiler
+and can be downloaded from http://www.digitalmars.com/
+
+1. You need to download and unzip in turn (later packages will overwrite
+ older files)
+ Digital Mars C/C++ Compiler Version 8.38 or later
+ Basic utilities
+ from http://www.digitalmars.com/download/freecompiler.html
-- Use the 'strip' command to reduce executable size.
+2. Change directory to build\msw and type 'make -f makefile.dmc' to
+ make the wxWindows core library.
-- With Cygnus Gnu-Win32, you can invoke gdb --nw myfile.exe to
- debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
+3. Change directory to samples\minimal and type 'make -f makefile.dmc'
+ to make this sample. Most of the other samples also work.
-- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
-All targets have 'clean' targets to allow removal of object files
-and other intermediate compiler files.
+Note that if you don't have the files makefile.dmc you may create them yourself
+using bakefile tool according to the instructions in build\bakefiles\README:
-Gotchas:
+ cd build\bakefiles
+ bakefile_gen -f dmars -b wx.bkl
+ bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Gnu-Win32. However, you can use it with external
- decompression utilities.
-- Doesn't compile src/msw/ole files, so no drag and drop.
-References:
+16-bit compilation is no longer supported.
- - The GNU-WIN32 site is at
- http://www.cygnus.com/gnu-win32/
- - Mingw32 is available at:
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html
- - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
+Configuring the build
+=====================
-Notes
------
+So far the instructions only explained how to build release DLLs of wxWindows
+and did not cover any configuration. It is possible to change many aspects of
+the build, including debug/release and ANSI/Unicode settings. All makefiles in
+build\msw directory use same options (with a few exceptions documented below)
+and the only difference between them is in object files and library directory
+names and in make invocation command.
-- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
+Changing the settings
+---------------------
+
+There are two ways to modify the settings: either by passing the values as
+arguments when invoking make or by editing build\msw\config.$(compiler) file
+where $(compiler) is same extension as the makefile you use has (see below).
+The latter is good for setting options that never change in your development
+process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
+wxWindows and use them side by side, the former method is better. Settings in
+config.* files are shared by all makefiles (samples, contrib, main library),
+but if you pass the options as arguments, you must use same arguments you used
+for the library when building samples or contrib libraries!
+
+Examples of invoking make in Unicode debug build (other options described
+below are set analogically):
+
+Visual C++:
+ > nmake -f makefile.vc BUILD=debug UNICODE=1
+
+Borland C++:
+ > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
+ (Note that you have to use -D to set the variable, unlike in other make
+ tools!)
+
+Watcom C/C++:
+ > wmake -f makefile.wat BUILD=debug UNICODE=1
+
+MinGW using native makefiles:
+ > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
+
+MinGW using configure or Cygwin:
+ > ./configure --enable-debug --enable-unicode
+ (see ./configure --help on details; configure is not covered in this
+ section)
+
+Brief explanation of options and possible values is in every
+build\msw\config.* file; more detailed description follows.
+
+Basic options
+-------------
+
+BUILD=debug
+ Builds debug version of the library (default is 'release'). This affects
+ name of the library ('d' is appended), __WXDEBUG__ is defined and debug
+ information compiled into object files and the executable.
+
+SHARED=0
+ Build static libraries instead of DLLs. By default, DLLs are build
+ (SHARED=1).
+
+UNICODE=1
+ To build Unicode versions of the libraries, add UNICODE=1 to make invocation
+ (default is UNICODE=0). If you want to be able to use Unicode version on
+ Windows9x, you will need to set MSLU=1 as well.
+
+ This option affect name of the library ('u' is appended) and the directory
+ where the library and setup.h are store (ditto).
+
+WXUNIV=1
+ Build wxUniversal instead of native wxMSW (see
+ http://www.wxwindows.org/wxuniv.htm for more information).
+
+Advanced options
+----------------
+
+MONOLITHIC=1
+ Starting with version 2.5.1, wxWindows has the ability to be built as
+ several smaller libraries instead of single big one as used to be the case
+ in 2.4 and older versions. This is called "multilib build" and is the
+ default behaviour of makefiles. You can still build single library
+ ("monolithic build") by setting MONOLITHIC variable to 1.
+
+USE_GUI=0
+ Disable building GUI parts of the library, build only wxBase components used
+ by console applications. Note that if you leave USE_GUI=1 then both wxBase
+ and GUI libraries are built. If you are building monolithic library, then
+ you should set wxUSE_GUI to 1 in setup.h.
+
+USE_OPENGL=1
+ Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
+ You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
+ OpenGL library is always built as additional library, even in monolithic
+ build!
+
+USE_ODBC=1
+ Build two additional libraries in multilib mode, one with database
+ classes and one with wxGrid database support. You must
+ #define wxUSE_ODBC 1 in setup.h
+
+USE_HTML=0
+ Do not build wxHTML library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+RUNTIME_LIBS=static
+ Links static version of C and C++ runtime libraries into the executable, so
+ that the program does not depend on DLLs provided with the compiler (e.g.
+ Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
+ Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
+
+MSLU=1
+ Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
+ used together with UNICODE=1. If you want to be able to use Unicode version
+ on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
+ and import lib. The former can be downloaded from Microsoft, the latter is
+ part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
+ details). An alternative implementation of import library can be downloaded
+ from http://libunicows.sourceforge.net - unlike the official one, this one
+ works with other compilers and does not require 300+ MB Platform SDK update.
+
+DEBUG_FLAG=0
+DEBUG_FLAG=1
+ If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
+ sanity checks at runtime. If set to 0, don't do it. By default, this is
+ governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
+ but it is sometimes desirable to modify default behaviour and e.g. define
+ __WXDEBUG__ even in release builds.
+
+DEBUG_INFO=0
+DEBUG_INFO=1
+ Same as DEBUG_FLAG in behaviour, this option affects whether debugging
+ information is included in the executable or not.
+
+VENDOR=<your company name>
+ Set this to a short string identifying your company if you are planning to
+ distribute wxWindows DLLs with your application. Default value is 'custom'.
+ This string is included as part of DLL name. wxWindows DLLs contain compiler
+ name, version information and vendor name in them. For example
+ wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ default settings. If you set VENDOR=mycorp, the name will change to
+ wxmsw250_core_bcc_mycorp.dll.
+
+CFG=<configuration name>
+ Sets configuration name so that you can have multiple wxWindows build with
+ different setup.h settings coexisting in same tree. See "Object and library
+ directories" below for more information.
+
+Compiler specific options
+-------------------------
+
+* MinGW
+
+If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
+2.95. In build\msw\config.gcc, change
+> GCC_VERSION = 3
+to
+> GCC_VERSION = 2.95
+
+* Visual C++
+
+DEBUG_RUNTIME_LIBS=0
+DEBUG_RUNTIME_LIBS=1
+ If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
+ msvcrtd.dll is used only if the executable contains debug info and
+ msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
+ and still link against msvcrt.dll (e.g. when you want to ship the app to
+ customers and still have usable .pdb files with debug information) and this
+ setting makes it possible.
+
+Fine-tuning the compiler
+------------------------
+
+All makefiles have variables that you can use to specify additional options
+passed to the compiler or linker. You won't need this in most cases, but if you
+do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
+compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
+
+Object and library directories
+------------------------------
+
+All object files produced during library build are stored in a directory under
+build\msw. It's name is derived from build settings and CFG variable and from
+compiler name. Examples of directory names:
+
+ build\msw\bcc_msw SHARED=0
+ build\msw\bcc_mswdll SHARED=1
+ build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
+ build\msw\vc_mswunivd ditto, with Visual C++
+
+Libraries and DLLs are copied into subdirectory of lib directory with
+name derived from compiler and static/DLL setting and setup.h into directory
+with name that contains other settings:
+
+ lib\bcc_msw
+ lib\bcc_lib\msw\wx\setup.h
+ lib\bcc_dll
+ lib\bcc_dll\msw\wx\setup.h
+ lib\bcc_lib
+ lib\bcc_lib\mswunivd\wx\setup.h
+ lib\vc_lib
+ lib\vc_lib\mswunivd\wx\setup.h
+
+Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
+This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
+from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
+all samples and should be used by your apps as well. If you are doing changes
+to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
+
+If you set CFG to something, the value is appended to directory names. E.g.
+for CFG=MyBuild, you'll have object files in
+
+ build\msw\bcc_mswMyBuild
+ build\msw\bcc_mswdllMyBuild
+ etc.
+
+and libraries in
+
+ lib\bcc_libMyBuild
+ lib\bcc_dllMyBuild
+ etc.
+
+By now it is clear for CFG is for: builds with different CFG settings don't
+share any files and they use different setup.h files. This allows you to e.g.
+have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
+enabled (without CFG, both of them would be put into same directory and there
+would be conflict between the files).
+
+General Notes
+=============
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
+- Debugging: under Windows 95, debugging output isn't output in
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView available from http://www.sysinternals.com.
- and it's also on the wxWindows CD-ROM.