// forward declarations
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxList;
+class WXDLLIMPEXP_FWD_BASE wxList;
#if wxUSE_GUI
- class WXDLLIMPEXP_CORE wxDC;
- class WXDLLIMPEXP_CORE wxMenu;
- class WXDLLIMPEXP_CORE wxWindow;
- class WXDLLIMPEXP_CORE wxWindowBase;
+ class WXDLLIMPEXP_FWD_CORE wxDC;
+ class WXDLLIMPEXP_FWD_CORE wxMenu;
+ class WXDLLIMPEXP_FWD_CORE wxWindow;
+ class WXDLLIMPEXP_FWD_CORE wxWindowBase;
#endif // wxUSE_GUI
-class WXDLLIMPEXP_BASE wxEvtHandler;
+class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
// ----------------------------------------------------------------------------
// Event types
DECLARE_EVENT_TYPE(wxEVT_KILL_FOCUS, 113)
DECLARE_EVENT_TYPE(wxEVT_CHILD_FOCUS, 114)
DECLARE_EVENT_TYPE(wxEVT_MOUSEWHEEL, 115)
+ DECLARE_EVENT_TYPE(wxEVT_AUX1_DOWN, 116)
+ DECLARE_EVENT_TYPE(wxEVT_AUX1_UP, 117)
+ DECLARE_EVENT_TYPE(wxEVT_AUX1_DCLICK, 118)
+ DECLARE_EVENT_TYPE(wxEVT_AUX2_DOWN, 119)
+ DECLARE_EVENT_TYPE(wxEVT_AUX2_UP, 120)
+ DECLARE_EVENT_TYPE(wxEVT_AUX2_DCLICK, 121)
// Non-client mouse events
DECLARE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN, 200)
DECLARE_EVENT_TYPE(wxEVT_UPDATE_UI, 440)
DECLARE_EVENT_TYPE(wxEVT_SIZING, 441)
DECLARE_EVENT_TYPE(wxEVT_MOVING, 442)
- DECLARE_EVENT_TYPE(wxEVT_HIBERNATE, 443)
+ DECLARE_EVENT_TYPE(wxEVT_MOVE_START, 443)
+ DECLARE_EVENT_TYPE(wxEVT_MOVE_END, 444)
+ DECLARE_EVENT_TYPE(wxEVT_HIBERNATE, 445)
// more power events follow -- see wx/power.h
// Clipboard events
- DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_COPY, 444)
- DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_CUT, 445)
- DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_PASTE, 446)
+ DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_COPY, 446)
+ DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_CUT, 447)
+ DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_PASTE, 448)
// Generic command events
// Note: a click is a higher-level event than button down/up
private:
// it needs to access our m_propagationLevel
- friend class WXDLLIMPEXP_BASE wxPropagateOnce;
+ friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
DECLARE_ABSTRACT_CLASS(wxEvent)
};
wxMOUSE_BTN_NONE = 0,
wxMOUSE_BTN_LEFT = 1,
wxMOUSE_BTN_MIDDLE = 2,
- wxMOUSE_BTN_RIGHT = 3
+ wxMOUSE_BTN_RIGHT = 3,
+ wxMOUSE_BTN_AUX1 = 4,
+ wxMOUSE_BTN_AUX2 = 5,
+ wxMOUSE_BTN_MAX
};
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent
{
public:
wxMouseEvent(wxEventType mouseType = wxEVT_NULL);
- wxMouseEvent(const wxMouseEvent& event) : wxEvent(event)
+ wxMouseEvent(const wxMouseEvent& event) : wxEvent(event)
{ Assign(event); }
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
bool RightDown() const { return (m_eventType == wxEVT_RIGHT_DOWN); }
+ bool Aux1Down() const { return (m_eventType == wxEVT_AUX1_DOWN); }
+ bool Aux2Down() const { return (m_eventType == wxEVT_AUX2_DOWN); }
bool LeftUp() const { return (m_eventType == wxEVT_LEFT_UP); }
bool MiddleUp() const { return (m_eventType == wxEVT_MIDDLE_UP); }
bool RightUp() const { return (m_eventType == wxEVT_RIGHT_UP); }
+ bool Aux1Up() const { return (m_eventType == wxEVT_AUX1_UP); }
+ bool Aux2Up() const { return (m_eventType == wxEVT_AUX2_UP); }
bool LeftDClick() const { return (m_eventType == wxEVT_LEFT_DCLICK); }
bool MiddleDClick() const { return (m_eventType == wxEVT_MIDDLE_DCLICK); }
bool RightDClick() const { return (m_eventType == wxEVT_RIGHT_DCLICK); }
+ bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); }
+ bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); }
// Find the current state of the mouse buttons (regardless
// of current event type)
bool LeftIsDown() const { return m_leftDown; }
bool MiddleIsDown() const { return m_middleDown; }
bool RightIsDown() const { return m_rightDown; }
+ bool Aux1IsDown() const { return m_aux1Down; }
+ bool Aux2IsDown() const { return m_aux2Down; }
// True if a button is down and the mouse is moving
bool Dragging() const
// True if the mouse is just leaving the window
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
+ // Returns the number of mouse clicks associated with this event.
+ int GetClickCount() const { return m_clickCount; }
+
+
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
// Returns the configured number of lines (or whatever) to be scrolled per
// wheel action. Defaults to one.
int GetLinesPerAction() const { return m_linesPerAction; }
-
+
// Is the system set to do page scrolling?
bool IsPageScroll() const { return ((unsigned int)m_linesPerAction == UINT_MAX); }
bool m_leftDown;
bool m_middleDown;
bool m_rightDown;
+ bool m_aux1Down;
+ bool m_aux2Down;
bool m_controlDown;
bool m_shiftDown;
bool m_altDown;
bool m_metaDown;
-
+
+ int m_clickCount;
+
int m_wheelAxis;
int m_wheelRotation;
int m_wheelDelta;
// Clear table
void Clear();
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
+#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
// Clear all tables
static void ClearAll();
#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
// process an event right now
virtual bool ProcessEvent(wxEvent& event);
+ // Process an event by calling ProcessEvent and handling any exceptions
+ // thrown by event handlers. It's mostly useful when processing wx events
+ // when called from C code (e.g. in GTK+ callback) when the exception
+ // wouldn't correctly propagate to wxEventLoop.
+ bool SafelyProcessEvent(wxEvent& event);
+
// add an event to be processed later
- virtual void AddPendingEvent(wxEvent& event);
+ virtual void AddPendingEvent(const wxEvent& event);
void ProcessPendingEvents();
#if wxUSE_THREADS
- bool ProcessThreadEvent(wxEvent& event);
+ bool ProcessThreadEvent(const wxEvent& event);
#endif
// Dynamic association of a member function handler with the event handler,
// Post a message to the given eventhandler which will be processed during the
// next event loop iteration
-inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
+inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
{
wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
#define EVT_SIZING(func) wx__DECLARE_EVT0(wxEVT_SIZING, wxSizeEventHandler(func))
#define EVT_MOVE(func) wx__DECLARE_EVT0(wxEVT_MOVE, wxMoveEventHandler(func))
#define EVT_MOVING(func) wx__DECLARE_EVT0(wxEVT_MOVING, wxMoveEventHandler(func))
+#define EVT_MOVE_START(func) wx__DECLARE_EVT0(wxEVT_MOVE_START, wxMoveEventHandler(func))
+#define EVT_MOVE_END(func) wx__DECLARE_EVT0(wxEVT_MOVE_END, wxMoveEventHandler(func))
#define EVT_CLOSE(func) wx__DECLARE_EVT0(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(func))
#define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func))
#define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func))
#define EVT_LEAVE_WINDOW(func) wx__DECLARE_EVT0(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(func))
#define EVT_ENTER_WINDOW(func) wx__DECLARE_EVT0(wxEVT_ENTER_WINDOW, wxMouseEventHandler(func))
#define EVT_MOUSEWHEEL(func) wx__DECLARE_EVT0(wxEVT_MOUSEWHEEL, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX1_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX1_DOWN, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX1_UP(func) wx__DECLARE_EVT0(wxEVT_AUX1_UP, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX1_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX1_DCLICK, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX2_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX2_DOWN, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX2_UP(func) wx__DECLARE_EVT0(wxEVT_AUX2_UP, wxMouseEventHandler(func))
+#define EVT_MOUSE_AUX2_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX2_DCLICK, wxMouseEventHandler(func))
// All mouse events
#define EVT_MOUSE_EVENTS(func) \
EVT_LEFT_DOWN(func) \
EVT_LEFT_UP(func) \
+ EVT_LEFT_DCLICK(func) \
EVT_MIDDLE_DOWN(func) \
EVT_MIDDLE_UP(func) \
+ EVT_MIDDLE_DCLICK(func) \
EVT_RIGHT_DOWN(func) \
EVT_RIGHT_UP(func) \
- EVT_MOTION(func) \
- EVT_LEFT_DCLICK(func) \
- EVT_MIDDLE_DCLICK(func) \
EVT_RIGHT_DCLICK(func) \
+ EVT_MOUSE_AUX1_DOWN(func) \
+ EVT_MOUSE_AUX1_UP(func) \
+ EVT_MOUSE_AUX1_DCLICK(func) \
+ EVT_MOUSE_AUX2_DOWN(func) \
+ EVT_MOUSE_AUX2_UP(func) \
+ EVT_MOUSE_AUX2_DCLICK(func) \
+ EVT_MOTION(func) \
EVT_LEAVE_WINDOW(func) \
EVT_ENTER_WINDOW(func) \
EVT_MOUSEWHEEL(func)