+ // No, this yields the CLIENT are, we need the whole frame. RR.
+ // point = win->ScreenToClient( point ) ;
+
+ GrafPtr port;
+ ::GetPort( &port ) ;
+ ::SetPort( UMAGetWindowPort( window ) ) ;
+ ::GlobalToLocal( &pt ) ;
+ ::SetPort( port ) ;
+
+ wxPoint point( pt.h, pt.v ) ;
+