-class WXDLLEXPORT wxGLCanvas: public wxWindow
-{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
-
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
-
- ~wxGLCanvas();
-
- bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette);
-
- void SetCurrent();
- void SetColour(const wxChar *colour);
- void SwapBuffers();
- void UpdateContext();
- void SetViewport();
- virtual bool Show(bool show = TRUE) ;
-
- // Unlike some other platforms, this must get called if you override it.
- // It sets the viewport correctly and update the context.
- // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
- void OnSize(wxSizeEvent& event);
-
- virtual void MacSuperChangedPosition() ;
- virtual void MacTopLevelWindowChangedPosition() ;
- virtual void MacVisibilityChanged() ;
-
- void MacUpdateView() ;
-
- inline wxGLContext* GetContext() const { return m_glContext; }