/////////////////////////////////////////////////////////////////////////////
// Name: src/common/uiactioncmn.cpp
// Purpose: wxUIActionSimulator common implementation
-// Author: Kevin Ollivier
+// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
-// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
+// (c) 2010 Steven Lamerton
+// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
-#include "wx/uiaction.h"
-
-wxUIActionSimulator::wxUIActionSimulator()
-{
-}
-
-wxUIActionSimulator::~wxUIActionSimulator()
-{
-}
+#if wxUSE_UIACTIONSIMULATOR
+#include "wx/uiaction.h"
-bool wxUIActionSimulator::MouseClick(int button)
+bool wxUIActionSimulator::MouseClick(int button)
{
MouseDown(button);
MouseUp(button);
-
+
return true;
}
-bool wxUIActionSimulator::MouseDblClick(int button)
+#ifndef __WXOSX__
+
+bool wxUIActionSimulator::MouseDblClick(int button)
{
MouseDown(button);
MouseUp(button);
MouseDown(button);
MouseUp(button);
-
+
return true;
}
-bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button)
+bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
+ int button)
{
MouseMove(x1, y1);
MouseDown(button);
- MouseMove(x2, y2);
+ MouseMove(x2, y2);
MouseUp(button);
return true;
}
-bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown)
+#endif
+
+bool
+wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
{
- Key(keycode, false, shiftDown, cmdDown, altDown);
- Key(keycode, true, shiftDown, cmdDown, altDown);
-
+ wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
+ "wxMOD_ALTGR is not implemented" );
+ wxASSERT_MSG( !(modifiers & wxMOD_META ),
+ "wxMOD_META is not implemented" );
+ wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
+ "wxMOD_WIN is not implemented" );
+
+ if ( isDown )
+ SimulateModifiers(modifiers, true);
+
+ bool rc = DoKey(keycode, modifiers, isDown);
+
+ if ( !isDown )
+ SimulateModifiers(modifiers, false);
+
+ return rc;
+}
+
+void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
+{
+ if ( modifiers & wxMOD_SHIFT )
+ DoKey(WXK_SHIFT, modifiers, isDown);
+ if ( modifiers & wxMOD_ALT )
+ DoKey(WXK_ALT, modifiers, isDown);
+ if ( modifiers & wxMOD_CONTROL )
+ DoKey(WXK_CONTROL, modifiers, isDown);
+}
+
+bool wxUIActionSimulator::Char(int keycode, int modifiers)
+{
+ switch(keycode)
+ {
+ case '0':
+ keycode = '0';
+ break;
+ case '1':
+ keycode = '1';
+ break;
+ case '2':
+ keycode = '2';
+ break;
+ case '3':
+ keycode = '3';
+ break;
+ case '4':
+ keycode = '4';
+ break;
+ case '5':
+ keycode = '5';
+ break;
+ case '6':
+ keycode = '6';
+ break;
+ case '7':
+ keycode = '7';
+ break;
+ case '8':
+ keycode = '8';
+ break;
+ case '9':
+ keycode = '9';
+ break;
+ case '+':
+ keycode = '+';
+ break;
+ case '-':
+ keycode = '-';
+ break;
+ case '.':
+ keycode = '.';
+ break;
+ default:
+ break;
+ };
+
+ Key(keycode, modifiers, true);
+ Key(keycode, modifiers, false);
+
+ return true;
+}
+
+bool wxUIActionSimulator::Text(const char *s)
+{
+ while ( *s != '\0' )
+ {
+ const char ch = *s++;
+ if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
+ return false;
+ }
+
return true;
-}
+}
+
+#endif // wxUSE_UIACTIONSIMULATOR