-{
- mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
+{
+ // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
+ // we need to scale our input too
+ int displayx, displayy, scaledx, scaledy;
+ wxDisplaySize(&displayx, &displayy);
+ scaledx = ((float)x / displayx) * 65535;
+ scaledy = ((float)y / displayy) * 65535;
+ mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);