// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include <wx/defs.h>
-#include <wx/uiaction.h>
+#include "wx/defs.h"
+
+#if wxUSE_UIACTIONSIMULATOR
+
+#include "wx/uiaction.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
}
XEvent event;
-
+
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
-
+
memset(&event, 0x00, sizeof(event));
-
+
if (isDown)
event.type = ButtonPress;
else
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
-
+
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
-
+
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
-
+
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XFlush(display);
XCloseDisplay(display);
}
bool wxUIActionSimulator::MouseMove(long x, long y)
-{
+{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
Window root = DefaultRootWindow(display);
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
-
+
XKeyEvent event;
int mask = 0xfff;
memset(&event, 0x00, sizeof(event));
-
+
if (isDown) {
event.type = KeyPress;
mask = KeyPressMask;
mask = KeyReleaseMask;
}
event.same_screen = True;
-
+
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
event.subwindow = event.window;
-
+
while (event.subwindow)
{
event.window = event.subwindow;
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
}
-
+
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
XFlush(display);
XCloseDisplay(display);
return true;
}
+#endif // wxUSE_UIACTIONSIMULATOR