]> git.saurik.com Git - wxWidgets.git/blobdiff - samples/uiaction/uiaction.cpp
Add support for wxAuiNotebook to XRC.
[wxWidgets.git] / samples / uiaction / uiaction.cpp
index a9eeb435191e663fd9f50f564edde471a6600f6b..6fd518e2999ff2506145b1fe00122327d166d8df 100644 (file)
@@ -5,7 +5,7 @@
 // Modified by:
 // Created:     04/01/98
 // RCS-ID:      $Id$
-// Copyright:   (c) Kevin Ollivier
+// Copyright:   (c) Kevin Ollivier, Steven Lamerton
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // ----------------------------------------------------------------------------
 // headers
 // ----------------------------------------------------------------------------
+
 // For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
+
 #ifdef __BORLANDC__
     #pragma hdrstop
 #endif
@@ -30,7 +30,9 @@
     #include "wx/wx.h"
 #endif
 
-#include "wx/uiaction.h"
+#if wxUSE_UIACTIONSIMULATOR
+    #include "wx/uiaction.h"
+#endif
 
 // ----------------------------------------------------------------------------
 // resources
 
 // the application icon (under Windows and OS/2 it is in resources and even
 // though we could still include the XPM here it would be unused)
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
     #include "../sample.xpm"
 #endif
 
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+    // menu items
+    RunSimulation = 1,
+    SimulateText
+};
+
 // ----------------------------------------------------------------------------
 // private classes
 // ----------------------------------------------------------------------------
@@ -53,6 +67,8 @@ public:
     virtual bool OnInit();
 };
 
+#if wxUSE_UIACTIONSIMULATOR
+
 // Define a new frame type: this is going to be our main frame
 class MyFrame : public wxFrame
 {
@@ -60,30 +76,26 @@ public:
     // ctor(s)
     MyFrame(const wxString& title);
 
-    void OnButtonPressed(wxCommandEvent&);
-    void OnRunSimulation(wxCommandEvent&);
-    
-    bool ButtonPressed() const { return m_buttonPressed; }
-    bool MenuSelected() const { return m_menuSelected; }
-    
-private:
-    bool m_buttonPressed;
-    bool m_menuSelected;
-};
+    void OnButtonPressed(wxCommandEvent& event);
+    void OnRunSimulation(wxCommandEvent& event);
+    void OnSimulateText(wxCommandEvent& event);
+    void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
 
-// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
+private:
+    wxButton* m_button;
+    wxTextCtrl* m_text;
 
-// IDs for the controls and the menu commands
-enum
-{
-    // menu items
-    TheButton = wxID_ANY,
-    RunSimulation = wxID_ANY
+    DECLARE_EVENT_TABLE()
 };
 
-IMPLEMENT_APP(MyApp)
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+    EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
+    EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
+    EVT_MENU(SimulateText, MyFrame::OnSimulateText)
+    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+END_EVENT_TABLE()
+
+#endif // wxUSE_UIACTIONSIMULATOR
 
 // ============================================================================
 // implementation
@@ -93,36 +105,46 @@ IMPLEMENT_APP(MyApp)
 // the application class
 // ----------------------------------------------------------------------------
 
+IMPLEMENT_APP(MyApp)
+
 bool MyApp::OnInit()
 {
     if ( !wxApp::OnInit() )
         return false;
 
+#if wxUSE_UIACTIONSIMULATOR
     MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
     frame->Show(true);
-    
+
     return true;
+#else // !wxUSE_UIACTIONSIMULATOR
+    wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
+    return false;
+#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
 }
 
 // ----------------------------------------------------------------------------
 // main frame
 // ----------------------------------------------------------------------------
 
+#if wxUSE_UIACTIONSIMULATOR
+
 // frame constructor
 MyFrame::MyFrame(const wxString& title)
        : wxFrame(NULL, wxID_ANY, title)
 {
     SetIcon(wxICON(sample));
 
-    m_buttonPressed = false;
-    m_menuSelected = false;
-
 #if wxUSE_MENUS
     // create a menu bar
     wxMenu *fileMenu = new wxMenu;
 
     fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
-    fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
+    fileMenu->Append(RunSimulation, "&Run Simulation",
+                     "Run predefined UI action simulation");
+    fileMenu->Append(SimulateText, "Simulate &text input...",
+                     "Enter text to simulate");
+    fileMenu->AppendSeparator();
 
     fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
 
@@ -132,30 +154,71 @@ MyFrame::MyFrame(const wxString& title)
     SetMenuBar(menuBar);
 #endif // wxUSE_MENUS
 
-    wxButton* button = new wxButton(this, TheButton, "Button");
-    button->SetName("TheButton");
-    Bind(wxEVT_COMMAND_BUTTON_CLICKED, &MyFrame::OnButtonPressed, this, button->GetId());
-    Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnRunSimulation, this, RunSimulation);
+    wxPanel *panel = new wxPanel(this);
+
+    wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
+    panel->SetSizer(sizer);
+
+    m_button = new wxButton(panel, wxID_ANY, "&Button");
+    sizer->Add(m_button, wxSizerFlags().Centre().Border());
+
+    m_text = new wxTextCtrl(panel, wxID_ANY, "",
+                            wxDefaultPosition, wxDefaultSize,
+                            wxTE_MULTILINE);
+    sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
 }
 
 
 // event handlers
 
-void MyFrame::OnRunSimulation(wxCommandEvent&)
+void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
 {
     wxUIActionSimulator sim;
-    wxWindow* button = FindWindow(wxString("TheButton"));
-    wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
-    sim.MouseMove(globalPoint.x, globalPoint.y);
+
+    // Add some extra distance to take account of window decorations
+    sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
     sim.MouseClick(wxMOUSE_BTN_LEFT);
-    
+
+    // Process the resulting button event
     wxYield();
-    
-    if (ButtonPressed())
-        wxMessageBox("Button automagically pressed!");
+
+    m_text->SetFocus();
+    sim.Char('A');
+    sim.Char('A', wxMOD_SHIFT);
+    sim.Char(WXK_RETURN);
+    sim.Char('Z');
+    sim.Char('Z', wxMOD_SHIFT);
+    sim.Char(WXK_RETURN);
+    sim.Text("aAbBcC");
+    sim.Char(WXK_RETURN);
+    sim.Text("1 234.57e-8");
+    sim.Char(WXK_RETURN);
+
 }
 
-void MyFrame::OnButtonPressed(wxCommandEvent&)
+void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
 {
-    m_buttonPressed = true;
+    static wxString s_text;
+    const wxString text = wxGetTextFromUser
+                          (
+                            "Enter text to simulate: ",
+                            "wxUIActionSimulator wxWidgets Sample",
+                            s_text,
+                            this
+                          );
+    if ( text.empty() )
+        return;
+
+    s_text = text;
+
+    wxUIActionSimulator sim;
+    m_text->SetFocus();
+    sim.Text(s_text.c_str());
 }
+
+void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
+{
+    m_text->AppendText("Button pressed.\n");
+}
+
+#endif // wxUSE_UIACTIONSIMULATOR