# define wxUSE_GRAPHICS_CONTEXT 0
#endif
+// Enable wxGraphicsContext implementation using Cairo library.
+//
+// This is not needed under Windows and detected automatically by configure
+// under other systems, however you may set this to 1 manually if you installed
+// Cairo under Windows yourself and prefer to use it instead the native GDI+
+// implementation.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_CAIRO 0
+
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
#define wxUSE_COLLPANE 1 // wxCollapsiblePane
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
#define wxUSE_LISTCTRL 1 // wxListCtrl
#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog
#define wxUSE_SCROLLBAR 1 // wxScrollBar
#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
#define wxUSE_SLIDER 1 // wxSlider
//
// Recommended setting: default or 0 for everything for portable programs.
#define wxUSE_METAFILE 1
-#define wxUSE_ENH_METAFILE 1
+#define wxUSE_ENH_METAFILE 0
#define wxUSE_WIN_METAFILES_ALWAYS 0
// ----------------------------------------------------------------------------
// Include mouse wheel support
// Compile wxUIActionSimulator class?
-//
-// This is experimental code subject to change. It's not fully implemented yet.
-#define wxUSE_UIACTIONSIMULATOR 0
+#define wxUSE_UIACTIONSIMULATOR 1
// ----------------------------------------------------------------------------
// wxDC classes for various output formats
// override some settings for Metrowerks
//
// VZ: isn't this file only used when building with Metrowerks anyhow?
-// CS: no, it is also used by the XCode projects
+// CS: no, it is also used by the Xcode projects
#ifdef __MWERKS__
#undef wxUSE_DEBUG_CONTEXT
#define wxUSE_DEBUG_CONTEXT 1
// Set to 0 for no libmspack
#define wxUSE_LIBMSPACK 0
-// native toolbar does support embedding controls, but not comples panels, please test
+// native toolbar does support embedding controls, but not complex panels, please test
#define wxOSX_USE_NATIVE_TOOLBAR 1
// make sure we have the proper dispatcher for the console event loop