#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
+#include "wx/cocoa/string.h"
#import <AppKit/NSBezierPath.h>
#import <AppKit/NSTextStorage.h>
#import <AppKit/NSGraphicsContext.h>
#import <AppKit/NSAffineTransform.h>
#import <AppKit/NSColor.h>
-#import <AppKit/NSTypeSetter.h>
+#import <AppKit/NSTypesetter.h>
#import <AppKit/NSImage.h>
#include <wx/listimpl.cpp>
void wxDC::CocoaInitializeTextSystem()
{
- wxASSERT_MSG(!sm_cocoaNSTextStorage && !sm_cocoaNSLayoutManager && !sm_cocoaNSTextContainer,"Text system already initalized! BAD PROGRAMMER!");
+ wxASSERT_MSG(!sm_cocoaNSTextStorage && !sm_cocoaNSLayoutManager && !sm_cocoaNSTextContainer,wxT("Text system already initalized! BAD PROGRAMMER!"));
sm_cocoaNSTextStorage = [[NSTextStorage alloc] init];
void wxDC::CocoaUnwindStackAndLoseFocus()
{
- wxCocoaDCStack::Node *ourNode=sm_cocoaDCStack.Find(this);
+ wxCocoaDCStack::compatibility_iterator ourNode=sm_cocoaDCStack.Find(this);
if(ourNode)
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node!=ourNode; node=sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
wxASSERT(dc!=this);
if(!dc->CocoaUnlockFocus())
{
- wxFAIL_MSG("Unable to unlock focus on higher-level DC!");
+ wxFAIL_MSG(wxT("Unable to unlock focus on higher-level DC!"));
}
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
wxASSERT(node==ourNode);
wxASSERT(ourNode->GetData() == this);
ourNode->GetData()->CocoaUnlockFocus();
- sm_cocoaDCStack.DeleteNode(ourNode);
+ sm_cocoaDCStack.Erase(ourNode);
}
}
bool wxDC::CocoaUnwindStackAndTakeFocus()
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node;node = sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
// If unable to unlockFocus (e.g. wxPaintDC) stop here
if(!dc->CocoaUnlockFocus())
break;
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
return CocoaLockFocus();
}
{
wxAutoNSAutoreleasePool pool;
// FIXME: Cache this so it can be used for DoDrawText
- wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, "Text system has not been initialized. BAD PROGRAMMER!");
+ wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, wxT("Text system has not been initialized. BAD PROGRAMMER!"));
NSAttributedString *attributedString = [[NSAttributedString alloc]
- initWithString:[NSString stringWithCString:text.c_str()]];
+ initWithString:wxNSStringWithWxString(text.c_str())];
[sm_cocoaNSTextStorage setAttributedString:attributedString];
[attributedString release];
void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
{
if(!CocoaTakeFocus()) return;
- wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, "Text system has not been initialized. BAD PROGRAMMER!");
+ wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, wxT("Text system has not been initialized. BAD PROGRAMMER!"));
NSAttributedString *attributedString = [[NSAttributedString alloc]
- initWithString:[NSString stringWithCString:text.c_str()]];
+ initWithString:wxNSStringWithWxString(text.c_str())];
[sm_cocoaNSTextStorage setAttributedString:attributedString];
[attributedString release];
// there is no length or we don't start at zero
if(!glyphRange.length)
return;
- wxASSERT_MSG(glyphRange.location==0,"glyphRange must begin at zero");
+ wxASSERT_MSG(glyphRange.location==0,wxT("glyphRange must begin at zero"));
NSAffineTransform *transform = [NSAffineTransform transform];
[transform translateXBy:x yBy:y];
[flipTransform concat];
#if 0
// Draw+fill a rectangle so we can see where the shit is supposed to be.
- wxLogDebug("(%f,%f) (%fx%f)",usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
+ wxLogTrace(wxTRACE_COCOA,wxT("(%f,%f) (%fx%f)"),usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(0,0,usedRect.size.width,usedRect.size.height)];
[[NSColor blackColor] set];
[bezpath stroke];
#if 0
// Draw a rect so we can see where it's supposed to be
- wxLogDebug("image at (%d,%d) size %dx%d",x,y,bmp.GetWidth(),bmp.GetHeight());
+ wxLogTrace(wxTRACE_COCOA,wxT("image at (%d,%d) size %dx%d"),x,y,bmp.GetWidth(),bmp.GetHeight());
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,bmp.GetWidth(),bmp.GetHeight())];
[[NSColor blackColor] set];
[bezpath stroke];