else
{
// this is not supposed to happen!
- wxFAIL_MSG(_T("font is ok but no native font info?"));
+ wxFAIL_MSG(wxT("font is ok but no native font info?"));
}
}
void wxFontDialog::SetChosenFont(const char *fontname)
{
- m_fontData.SetChosenFont(wxFont( wxString::FromAscii(fontname) ));
+ m_fontData.SetChosenFont(wxFont( wxString::FromUTF8(fontname) ));
}
#endif // wxUSE_FONTDLG && !__WXGPE__