// the trace mask we use with wxLogTrace() - call
// wxLog::AddTraceMask(TRACE_DND) to enable the trace messages from here
// (there are quite a few of them, so don't enable this by default)
-static const wxChar *TRACE_DND = _T("dnd");
+#define TRACE_DND _T("dnd")
+
+// global variables because GTK+ DnD want to have the
+// mouse event that caused it
+extern GdkEvent *g_lastMouseEvent;
+extern int g_lastButtonNumber;
//----------------------------------------------------------------------------
// standard icons
if (g_blockEventsOnDrag)
return wxDragNone;
+ // don't start dragging if no button is down
+ if (g_lastButtonNumber == 0)
+ return wxDragNone;
+
+ // we can only start a drag after a mouse event
+ if (g_lastMouseEvent == NULL)
+ return wxDragNone;
+
// disabled for now
g_blockEventsOnDrag = true;
}
delete[] array;
- GdkEventMotion event;
- event.window = m_widget->window;
- int x = 0;
- int y = 0;
- GdkModifierType state;
- gdk_window_get_pointer( event.window, &x, &y, &state );
- event.x = x;
- event.y = y;
- event.state = state;
- event.time = (guint32)GDK_CURRENT_TIME;
-
- /* GTK wants to know which button was pressed which caused the dragging */
- int button_number = 0;
- if (event.state & GDK_BUTTON1_MASK) button_number = 1;
- else if (event.state & GDK_BUTTON2_MASK) button_number = 2;
- else if (event.state & GDK_BUTTON3_MASK) button_number = 3;
-
-#if wxUSE_THREADS
- /* disable GUI threads */
-#endif
-
- /* don't start dragging if no button is down */
- if (button_number)
- {
int action = GDK_ACTION_COPY;
if ( flags & wxDrag_AllowMove )
action |= GDK_ACTION_MOVE;
GdkDragContext *context = gtk_drag_begin( m_widget,
target_list,
(GdkDragAction)action,
- button_number, /* number of mouse button which started drag */
- (GdkEvent*) &event );
+ g_lastButtonNumber, // number of mouse button which started drag
+ (GdkEvent*) g_lastMouseEvent );
m_dragContext = context;
m_retValue = ConvertFromGTK(context->action);
if ( m_retValue == wxDragNone )
m_retValue = wxDragCancel;
- }
-
-#if wxUSE_THREADS
- /* re-enable GUI threads */
-#endif
g_blockEventsOnDrag = false;
UnregisterWindow();
- // this shouldn't be needed but somehow, sometimes, without this the cursor
- // stays grabbed even when the DND operation ends and the application
- // becomes unresponsive and has to be killed resulting in loss of all
- // unsaved data, so while this fix is ugly it's still better than
- // alternative
- if ( gdk_pointer_is_grabbed() )
- gdk_pointer_ungrab(GDK_CURRENT_TIME);
-
return m_retValue;
}