// get the text metrics for the current font
static TEXTMETRIC wxGetTextMetrics(const wxWindowMSW *win);
+// find the window for the mouse event at the specified position
+static wxWindowMSW *FindWindowForMouseEvent(wxWindow *win, int *x, int *y);
+
// wrapper around BringWindowToTop() API
static inline void wxBringWindowToTop(HWND hwnd)
{
parent->AddChild(this);
- // note that all windows are created visible by default
WXDWORD exstyle;
- DWORD msflags = WS_VISIBLE | MSWGetCreateWindowFlags(&exstyle);
+ DWORD msflags = MSWGetCreateWindowFlags(&exstyle);
#ifdef __WXUNIVERSAL__
// no borders, we draw them ourselves
msflags &= ~WS_BORDER;
#endif // wxUniversal
+ // all windows are created visible by default except popup ones (which are
+ // like the wxTopLevelWindows in this aspect)
if ( style & wxPOPUP_WINDOW )
{
- // a popup window floats on top of everything
- exstyle |= WS_EX_TOPMOST | WS_EX_TOOLWINDOW;
-
- // it is also created hidden as other top level windows
msflags &= ~WS_VISIBLE;
m_isShown = FALSE;
}
+ else
+ {
+ msflags |= WS_VISIBLE;
+ }
return MSWCreate(wxCanvasClassName, NULL, pos, size, msflags, exstyle);
}
return TRUE;
}
else // no default button
-#endif // wxUSE_BUTTON
{
- // no special function for enter and don't even
- // let IsDialogMessage() have it: it seems to
- // do something really strange with it
- return FALSE;
+#endif // wxUSE_BUTTON
+ // this is a quick and dirty test for a text
+ // control
+ if ( !(lDlgCode & DLGC_HASSETSEL) )
+ {
+ // don't process Enter, the control might
+ // need it for itself and don't let
+ // ::IsDialogMessage() have it as it can
+ // eat the Enter events sometimes
+ return FALSE;
+ }
+ //else: treat Enter as TAB: pass to the next
+ // control as this is the best thing to do
+ // if the text doesn't handle Enter itself
}
}
}
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MBUTTONDBLCLK:
- {
- processed = FALSE;
+ {
#ifdef __WXMICROWIN__
// MicroWindows seems to ignore the fact that a window is
// disabled. So catch mouse events and throw them away if
// necessary.
wxWindowMSW* win = this;
- while (win)
+ for ( ;; )
{
if (!win->IsEnabled())
{
processed = TRUE;
break;
}
+
win = win->GetParent();
- if (win && win->IsTopLevel())
+ if ( !win || win->IsTopLevel() )
break;
}
-#endif // __WXMICROWIN__
+
if (!processed)
+#endif // __WXMICROWIN__
{
- if (message == WM_LBUTTONDOWN && AcceptsFocus())
+ // VZ: why do we need it here? DefWindowProc() is supposed
+ // to do this for us anyhow
+ if ( message == WM_LBUTTONDOWN && AcceptsFocus() )
SetFocus();
- processed = HandleMouseEvent(message,
- GET_X_LPARAM(lParam),
- GET_Y_LPARAM(lParam),
- wParam);
- }
- break;
- }
-#ifdef __WXMICROWIN__
- case WM_NCLBUTTONDOWN:
- case WM_NCLBUTTONUP:
- case WM_NCLBUTTONDBLCLK:
- case WM_NCRBUTTONDOWN:
- case WM_NCRBUTTONUP:
- case WM_NCRBUTTONDBLCLK:
-#if 0
- case WM_NCMBUTTONDOWN:
- case WM_NCMBUTTONUP:
- case WM_NCMBUTTONDBLCLK:
-#endif
- {
- // MicroWindows seems to ignore the fact that a window
- // is disabled. So catch mouse events and throw them away if necessary.
- processed = FALSE;
- wxWindowMSW* win = this;
- while (win)
- {
- if (!win->IsEnabled())
+ int x = GET_X_LPARAM(lParam),
+ y = GET_Y_LPARAM(lParam);
+
+ // redirect the event to a static control if necessary
+ if (this == GetCapture())
{
- processed = TRUE;
- break;
+ processed = HandleMouseEvent(message, x, y, wParam);
+ }
+ else
+ {
+ wxWindow *win = FindWindowForMouseEvent(this, &x, &y);
+ processed = win->HandleMouseEvent(message, x, y, wParam);
}
- win = win->GetParent();
- if (win && win->IsTopLevel())
- break;
}
- break;
}
-#endif // __WXMICROWIN__
+ break;
#ifdef MM_JOY1MOVE
case MM_JOY1MOVE:
int& x, int& y,
int& w, int& h) const
{
+ static const int DEFAULT_Y = 200;
+ static const int DEFAULT_H = 250;
+
bool nonDefault = FALSE;
if ( pos.x == -1 )
}
else
{
+ // OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it
+ // neither because it is not handled as a special value by Windows then
+ // and so we have to choose some default value for it
x = pos.x;
- y = pos.y == -1 ? CW_USEDEFAULT : pos.y;
+ y = pos.y == -1 ? DEFAULT_Y : pos.y;
nonDefault = TRUE;
}
*/
if ( size.x == -1 )
{
- // as abobe, h is not used at all in this case anyhow
+ // as above, h is not used at all in this case anyhow
w =
h = CW_USEDEFAULT;
}
else
{
+ // and, again as above, we can't set the height to CW_USEDEFAULT here
w = size.x;
- h = size.y == -1 ? CW_USEDEFAULT : size.y;
+ h = size.y == -1 ? DEFAULT_H : size.y;
nonDefault = TRUE;
}
#endif // wxUSE_MOUSEEVENT_HACK
}
+// Windows doesn't send the mouse events to the static controls (which are
+// transparent in the sense that their WM_NCHITTEST handler returns
+// HTTRANSPARENT) at all but we want all controls to receive the mouse events
+// and so we manually check if we don't have a child window under mouse and if
+// we do, send the event to it instead of the window Windows had sent WM_XXX
+// to.
+//
+// Notice that this is not done for the mouse move events because this could
+// (would?) be too slow, but only for clicks which means that the static texts
+// still don't get move, enter nor leave events.
+static wxWindowMSW *FindWindowForMouseEvent(wxWindow *win, int *x, int *y)
+{
+ wxCHECK_MSG( x && y, win, _T("NULL pointer in FindWindowForMouseEvent") );
+
+ // first try to find a non transparent child: this allows us to send events
+ // to a static text which is inside a static box, for example
+ POINT pt = { *x, *y };
+ HWND hwnd = GetHwndOf(win),
+ hwndUnderMouse;
+
+#ifdef __WIN32__
+ hwndUnderMouse = ::ChildWindowFromPointEx
+ (
+ hwnd,
+ pt,
+ CWP_SKIPINVISIBLE |
+ CWP_SKIPDISABLED |
+ CWP_SKIPTRANSPARENT
+ );
+
+ if ( !hwndUnderMouse || hwndUnderMouse == hwnd )
+#endif // __WIN32__
+ {
+ // now try any child window at all
+ hwndUnderMouse = ::ChildWindowFromPoint(hwnd, pt);
+ }
+
+ // check that we have a child window which is susceptible to receive mouse
+ // events: for this it must be shown and enabled
+ if ( hwndUnderMouse &&
+ hwndUnderMouse != hwnd &&
+ ::IsWindowVisible(hwndUnderMouse) &&
+ ::IsWindowEnabled(hwndUnderMouse) )
+ {
+ wxWindow *winUnderMouse = wxFindWinFromHandle((WXHWND)hwndUnderMouse);
+ if ( winUnderMouse )
+ {
+ // translate the mouse coords to the other window coords
+ win->ClientToScreen(x, y);
+ winUnderMouse->ScreenToClient(x, y);
+
+ win = winUnderMouse;
+ }
+ }
+
+ return win;
+}
+
bool wxWindowMSW::HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags)
{
// the mouse events take consecutive IDs from WM_MOUSEFIRST to