wxPendingDelete.Append(this);
m_finished = true;
-
+
m_owner->SetFocusIgnoringChildren();
}
}
wxString wxGenericTreeCtrl::GetItemText(const wxTreeItemId& item) const
{
- wxCHECK_MSG( item.IsOk(), wxT(""), wxT("invalid tree item") );
+ wxCHECK_MSG( item.IsOk(), wxEmptyString, wxT("invalid tree item") );
return ((wxGenericTreeItem*) item.m_pItem)->GetText();
}
bool is_multiple, extended_select, unselect_others;
EventFlagsToSelType(GetWindowStyleFlag(),
event.ShiftDown(),
- event.ControlDown(),
+ event.CmdDown(),
is_multiple, extended_select, unselect_others);
// + : Expand
size_t count = GetSelections(selections);
if (count > 1 &&
- !event.ControlDown() &&
+ !event.CmdDown() &&
!event.ShiftDown())
{
DoSelectItem(item, true, false);
// user clicked outside of the present selection.
// otherwise, perform the deselection on mouse-up.
// this allows multiple drag and drop to work.
-
- if (!IsSelected(item))
+ // but if Cmd is down, toggle selection of the clicked item
+ if (!IsSelected(item) || event.CmdDown())
{
// how should the selection work for this event?
bool is_multiple, extended_select, unselect_others;
EventFlagsToSelType(GetWindowStyleFlag(),
event.ShiftDown(),
- event.ControlDown(),
+ event.CmdDown(),
is_multiple, extended_select, unselect_others);
DoSelectItem(item, unselect_others, extended_select);