/////////////////////////////////////////////////////////////////////////////
-// Name: textctrl.h
+// Name: wx/msw/textctrl.h
// Purpose: wxTextCtrl class
// Author: Julian Smart
// Modified by:
// clears the dirty flag
virtual void DiscardEdits();
+ virtual void SetMaxLength(unsigned long len);
+
// writing text inserts it at the current position, appending always
// inserts it at the end
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
+#if wxUSE_RICHEDIT
+ // apply text attribute to the range of text (only works with richedit
+ // controls)
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+#endif // wxUSE_RICHEDIT
+
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual void Command(wxCommandEvent& event);
virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // In WIN16, need to override normal erasing because
+ // Ctl3D doesn't use the wxWindows background colour.
+#ifdef __WIN16__
+ void OnEraseBackground(wxEraseEvent& event);
+#endif
#if wxUSE_RICHEDIT
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
bool IsRich() const { return m_isRich; }
void SetRichEdit(bool isRich) { m_isRich = isRich; }
+
+ // rich edit controls are not compatible with normal ones and wem ust set
+ // the colours for them otherwise
+ virtual bool SetBackgroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
#endif // wxUSE_RICHEDIT
virtual void AdoptAttributesFromHWND();
void OnUpdateRedo(wxUpdateUIEvent& event);
protected:
-#if wxUSE_RICHEDIT
- bool m_isRich; // Are we using rich text edit to implement this?
-#endif
-
// call this to increase the size limit (will do nothing if the current
// limit is big enough)
- void AdjustSpaceLimit();
+ //
+ // returns true if we increased the limit to allow entering more text,
+ // false if we hit the limit set by SetMaxLength() and so didn't change it
+ bool AdjustSpaceLimit();
+ // override some base class virtuals
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
virtual wxSize DoGetBestSize() const;
+#if wxUSE_RICHEDIT
+ bool m_isRich; // Are we using rich text edit to implement this?
+#endif
+
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxTextCtrl)