// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
+#if !defined(__WXMSW__) && !defined(__WXPM__)
#define WXCRITICAL_INLINE inline
#define wxCRITSECT_IS_MUTEX 1
-#else // MSW || Mac || OS2
+#else // MSW || OS2
#define WXCRITICAL_INLINE
#define wxCRITSECT_IS_MUTEX 0
// NB: at least under MSW worker threads can not call ::wxSleep()!
static void Sleep(unsigned long milliseconds);
+ // get the number of system CPUs - useful with SetConcurrency()
+ // (the "best" value for it is usually number of CPUs + 1)
+ //
+ // Returns -1 if unknown, number of CPUs otherwise
+ static int GetCPUCount();
+
+ // sets the concurrency level: this is, roughly, the number of threads
+ // the system tries to schedule to run in parallel. 0 means the
+ // default value (usually acceptable, but may not yield the best
+ // performance for this process)
+ //
+ // Returns TRUE on success, FALSE otherwise (if not implemented, for
+ // example)
+ static bool SetConcurrency(size_t level);
+
// constructor only creates the C++ thread object and doesn't create (or
// start) the real thread
wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
// from _another_ thread (typically the thread that created this one, e.g.
// the main thread), not from the thread itself
- // create a new thread - call Run() to start it
- wxThreadError Create();
+ // create a new thread and optionally set the stack size on
+ // platforms that support that - call Run() to start it
+ // (special cased for watcom which won't accept 0 default)
+
+ wxThreadError Create(unsigned int stackSize = 0);
// starts execution of the thread - from the moment Run() is called
// the execution of wxThread::Entry() may start at any moment, caller
// Get the thread ID - a platform dependent number which uniquely
// identifies a thread inside a process
- unsigned long GetId() const;
-
+#ifdef __VMS
+ unsigned long long GetId() const;
+#else
+ unsigned long GetId() const;
+#endif
+
// called when the thread exits - in the context of this thread
//
// NB: this function will not be called if the thread is Kill()ed
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs) (cs).Enter()
#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
+#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
#else // !wxUSE_THREADS
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs)
#define wxLEAVE_CRIT_SECT(cs)
+#define wxCRIT_SECT_DECLARE(cs)
#define wxCRIT_SECT_LOCKER(name, cs)
#endif // wxUSE_THREADS
// wxApp then should block all "dangerous" messages
extern bool WXDLLEXPORT wxIsWaitingForThread();
#elif defined(__WXMAC__)
- extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
// returns TRUE if the main thread has GUI lock
extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
// return TRUE if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLEXPORT wxIsWaitingForThread();
+
+ // implement wxCriticalSection using mutexes
+ inline wxCriticalSection::wxCriticalSection() { }
+ inline wxCriticalSection::~wxCriticalSection() { }
+
+ inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#elif defined(__WXPM__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
#endif // wxUSE_THREADS
#endif // __THREADH__
+
+// vi:sts=4:sw=4:et