// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/settings.h"
- #include "wx/icon.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/bitmap.h"
#include "wx/image.h"
+ #include "wx/stream.h"
#endif
#include "wx/arrimpl.cpp"
-
WX_DEFINE_OBJARRAY(wxIconArray)
IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
-#define M_ICONBUNDLEDATA ((wxIconBundleRefData *)m_refData)
+#define M_ICONBUNDLEDATA static_cast<wxIconBundleRefData*>(m_refData)
// ----------------------------------------------------------------------------
// wxIconBundleRefData
public:
// default and copy ctors and assignment operators are ok
-protected:
- wxIconArray m_icons;
+ virtual bool IsOk() const { return !m_icons.empty(); }
- friend class WXDLLEXPORT wxIconBundle;
+ wxIconArray m_icons;
};
// ============================================================================
// ============================================================================
wxIconBundle::wxIconBundle()
- : wxGDIObject()
{
- m_refData = new wxIconBundleRefData;
}
-wxIconBundle::wxIconBundle(const wxString& file, long type)
+wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type)
: wxGDIObject()
{
- m_refData = new wxIconBundleRefData;
AddIcon(file, type);
}
-wxIconBundle::wxIconBundle(const wxIconBundle& icon)
+#if wxUSE_STREAMS
+wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type)
: wxGDIObject()
{
- Ref(icon);
+ AddIcon(stream, type);
}
+#endif // wxUSE_STREAMS
wxIconBundle::wxIconBundle(const wxIcon& icon)
: wxGDIObject()
{
- m_refData = new wxIconBundleRefData;
AddIcon(icon);
}
-wxObjectRefData *wxIconBundle::CreateRefData() const
+wxGDIRefData *wxIconBundle::CreateGDIRefData() const
{
return new wxIconBundleRefData;
}
-wxObjectRefData *wxIconBundle::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxIconBundle::CloneGDIRefData(const wxGDIRefData *data) const
{
- return new wxIconBundleRefData(*wx_static_cast(const wxIconBundleRefData *, data));
+ return new wxIconBundleRefData(*static_cast<const wxIconBundleRefData *>(data));
}
void wxIconBundle::DeleteIcons()
{
- wxIconBundleRefData* ref = new wxIconBundleRefData();
UnRef();
- m_refData = ref;
}
-bool wxIconBundle::IsOk() const
+namespace
{
- return M_ICONBUNDLEDATA && !M_ICONBUNDLEDATA->m_icons.IsEmpty();
-}
-void wxIconBundle::AddIcon(const wxString& file, long type)
+// Adds icon from 'input' to the bundle. Shows 'errorMessage' on failure
+// (it must contain "%d", because it is used to report # of image in the file
+// that failed to load):
+template<typename T>
+void DoAddIcon(wxIconBundle& bundle,
+ T& input, wxBitmapType type,
+ const wxString& errorMessage)
{
-#ifdef __WXMAC__
- // Deal with standard icons
- if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
- {
- wxIcon tmp(file, type);
- if (tmp.Ok())
- {
- AddIcon(tmp);
- return;
- }
- }
-#endif // __WXMAC__
-
#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
wxImage image;
- const size_t count = wxImage::GetImageCount( file, type );
+ const size_t count = wxImage::GetImageCount(input, type);
for ( size_t i = 0; i < count; ++i )
{
- if ( !image.LoadFile( file, type, i ) )
+ if ( !image.LoadFile(input, type, i) )
{
- wxLogError( _("Failed to load image %d from file '%s'."),
- i, file.c_str() );
+ wxLogError(errorMessage, i);
continue;
}
wxIcon tmp;
tmp.CopyFromBitmap(wxBitmap(image));
- AddIcon(tmp);
+ bundle.AddIcon(tmp);
}
#else // !wxUSE_IMAGE
- wxUnusedVar(file);
+ wxUnusedVar(input);
wxUnusedVar(type);
#endif // wxUSE_IMAGE/!wxUSE_IMAGE
}
+} // anonymous namespace
+
+void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
+{
+#ifdef __WXMAC__
+ // Deal with standard icons
+ if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
+ {
+ wxIcon tmp(file, type);
+ if (tmp.Ok())
+ {
+ AddIcon(tmp);
+ return;
+ }
+ }
+#endif // __WXMAC__
+
+ DoAddIcon
+ (
+ *this,
+ file, type,
+ wxString::Format(_("Failed to load image %%d from file '%s'."), file)
+ );
+}
+
+#if wxUSE_STREAMS
+void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
+{
+ DoAddIcon(*this, stream, type, _("Failed to load image %d from stream."));
+}
+#endif // wxUSE_STREAMS
+
wxIcon wxIconBundle::GetIcon(const wxSize& size) const
{
const size_t count = GetIconCount();
// the best icon is by default (arbitrarily) the first one but
// if we find a system-sized icon, take it instead
- if ( sx == sysX && sy == sysY || !iconBest.IsOk() )
+ if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
iconBest = icon;
}
}
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_CARBON
return wxIcon(iconBest.GetHICON(), size);
#else
return iconBest;
#endif
}
+wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
+{
+ wxIcon icon = GetIcon(size);
+ if ( icon.Ok() &&
+ (icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
+ {
+ icon = wxNullIcon;
+ }
+
+ return icon;
+}
+
void wxIconBundle::AddIcon(const wxIcon& icon)
{
wxCHECK_RET( icon.IsOk(), _T("invalid icon") );
return M_ICONBUNDLEDATA->m_icons[n];
}
-