// conditional compilation
// ----------------------------------------------------------------------------
+#if !defined(__WXSW__) && wxUSE_UNICODE
+ #ifdef wxUSE_EXPERIMENTAL_PRINTF
+ #undef wxUSE_EXPERIMENTAL_PRINTF
+ #endif
+ #define wxUSE_EXPERIMENTAL_PRINTF 1
+#endif
+
// we want to find out if the current platform supports vsnprintf()-like
// function: for Unix this is done with configure, for Windows we test the
// compiler explicitly.
wxString uni = token.GetNextToken();
// skip whitespace again
while (wxIsEmpty(uni) && token.HasMoreTokens()) uni = token.GetNextToken();
-
if ((hex.Len() > 2) && (wxString(hex.GetChar(0)) == escchar) && (hex.GetChar(1) == _T('x')) &&
(uni.Left(2) == _T("<U"))) {
hex.MakeUpper(); uni.MakeUpper();