Connect(wxEVT_IDLE, wxIdleEventHandler(MyDllApp::OnIdle));
Connect(CMD_SHOW_WINDOW,
- wxEVT_COMMAND_THREAD,
+ wxEVT_THREAD,
wxThreadEventHandler(MyDllApp::OnShowWindow));
Connect(CMD_TERMINATE,
- wxEVT_COMMAND_THREAD,
+ wxEVT_THREAD,
wxThreadEventHandler(MyDllApp::OnTerminate));
}
// Send a message to wx thread to show a new frame:
wxThreadEvent *event =
- new wxThreadEvent(wxEVT_COMMAND_THREAD, CMD_SHOW_WINDOW);
+ new wxThreadEvent(wxEVT_THREAD, CMD_SHOW_WINDOW);
event->SetString(title);
wxQueueEvent(wxApp::GetInstance(), event);
}
// If wx main thread is running, we need to stop it. To accomplish this,
// send a message telling it to terminate the app.
wxThreadEvent *event =
- new wxThreadEvent(wxEVT_COMMAND_THREAD, CMD_TERMINATE);
+ new wxThreadEvent(wxEVT_THREAD, CMD_TERMINATE);
wxQueueEvent(wxApp::GetInstance(), event);
// We must then wait for the thread to actually terminate.