+void wxSizer::DeleteWindows()
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ item->DeleteWindows();
+ node = node->GetNext();
+ }
+}
+
+wxSize wxSizer::ComputeFittingClientSize(wxWindow *window)
+{
+ wxCHECK_MSG( window, wxDefaultSize, "window can't be NULL" );
+
+ // take the min size by default and limit it by max size
+ wxSize size = GetMinClientSize(window);
+ wxSize sizeMax;
+
+ wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow);
+ if ( tlw )
+ {
+ // hack for small screen devices where TLWs are always full screen
+ if ( tlw->IsAlwaysMaximized() )
+ {
+ return tlw->GetClientSize();
+ }
+
+ // limit the window to the size of the display it is on
+ int disp = wxDisplay::GetFromWindow(window);
+ if ( disp == wxNOT_FOUND )
+ {
+ // or, if we don't know which one it is, of the main one
+ disp = 0;
+ }
+
+ sizeMax = wxDisplay(disp).GetClientArea().GetSize();
+
+ // If determining the display size failed, skip the max size checks as
+ // we really don't want to create windows of (0, 0) size.
+ if ( !sizeMax.x || !sizeMax.y )
+ return size;
+
+ // space for decorations and toolbars etc.
+ sizeMax = tlw->WindowToClientSize(sizeMax);
+ }
+ else
+ {
+ sizeMax = GetMaxClientSize(window);
+ }
+
+ if ( sizeMax.x != wxDefaultCoord && size.x > sizeMax.x )
+ size.x = sizeMax.x;
+ if ( sizeMax.y != wxDefaultCoord && size.y > sizeMax.y )
+ size.y = sizeMax.y;
+
+ return size;
+}
+
+wxSize wxSizer::ComputeFittingWindowSize(wxWindow *window)
+{
+ wxCHECK_MSG( window, wxDefaultSize, "window can't be NULL" );
+
+ return window->ClientToWindowSize(ComputeFittingClientSize(window));
+}
+
+wxSize wxSizer::Fit( wxWindow *window )
+{
+ wxCHECK_MSG( window, wxDefaultSize, "window can't be NULL" );
+
+ // set client size
+ window->SetClientSize(ComputeFittingClientSize(window));
+
+ // return entire size
+ return window->GetSize();
+}
+
+void wxSizer::FitInside( wxWindow *window )
+{
+ wxSize size;
+ if (window->IsTopLevel())
+ size = VirtualFitSize( window );
+ else
+ size = GetMinClientSize( window );
+
+ window->SetVirtualSize( size );
+}
+
+void wxSizer::Layout()
+{
+ // (re)calculates minimums needed for each item and other preparations
+ // for layout
+ CalcMin();
+
+ // Applies the layout and repositions/resizes the items
+ wxWindow::ChildrenRepositioningGuard repositionGuard(m_containingWindow);
+
+ RecalcSizes();
+}
+
+void wxSizer::SetSizeHints( wxWindow *window )
+{
+ // Preserve the window's max size hints, but set the
+ // lower bound according to the sizer calculations.
+
+ // This is equivalent to calling Fit(), except that we need to set
+ // the size hints _in between_ the two steps performed by Fit
+ // (1. ComputeFittingClientSize, 2. SetClientSize). That's because
+ // otherwise SetClientSize() could have no effect if there already are
+ // size hints in effect that forbid requested client size.
+
+ const wxSize clientSize = ComputeFittingClientSize(window);
+
+ window->SetMinClientSize(clientSize);
+ window->SetClientSize(clientSize);
+}
+
+#if WXWIN_COMPATIBILITY_2_8
+void wxSizer::SetVirtualSizeHints( wxWindow *window )
+{
+ FitInside( window );
+}
+#endif // WXWIN_COMPATIBILITY_2_8
+
+// TODO on mac we need a function that determines how much free space this
+// min size contains, in order to make sure that we have 20 pixels of free
+// space around the controls
+wxSize wxSizer::GetMaxClientSize( wxWindow *window ) const
+{
+ return window->WindowToClientSize(window->GetMaxSize());
+}
+
+wxSize wxSizer::GetMinClientSize( wxWindow *WXUNUSED(window) )
+{
+ return GetMinSize(); // Already returns client size.
+}
+
+wxSize wxSizer::VirtualFitSize( wxWindow *window )
+{
+ wxSize size = GetMinClientSize( window );
+ wxSize sizeMax = GetMaxClientSize( window );
+
+ // Limit the size if sizeMax != wxDefaultSize
+
+ if ( size.x > sizeMax.x && sizeMax.x != wxDefaultCoord )
+ size.x = sizeMax.x;
+ if ( size.y > sizeMax.y && sizeMax.y != wxDefaultCoord )
+ size.y = sizeMax.y;
+
+ return size;
+}
+
+wxSize wxSizer::GetMinSize()
+{
+ wxSize ret( CalcMin() );
+ if (ret.x < m_minSize.x) ret.x = m_minSize.x;
+ if (ret.y < m_minSize.y) ret.y = m_minSize.y;
+ return ret;
+}
+
+void wxSizer::DoSetMinSize( int width, int height )
+{
+ m_minSize.x = width;
+ m_minSize.y = height;
+}
+
+bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height )
+{
+ wxASSERT_MSG( window, wxT("SetMinSize for NULL window") );
+
+ // Is it our immediate child?
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetWindow() == window)
+ {
+ item->SetMinSize( width, height );
+ return true;
+ }
+ node = node->GetNext();
+ }
+
+ // No? Search any subsizers we own then
+
+ node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if ( item->GetSizer() &&
+ item->GetSizer()->DoSetItemMinSize( window, width, height ) )
+ {
+ // A child sizer found the requested windw, exit.
+ return true;
+ }
+ node = node->GetNext();
+ }
+
+ return false;
+}
+
+bool wxSizer::DoSetItemMinSize( wxSizer *sizer, int width, int height )
+{
+ wxASSERT_MSG( sizer, wxT("SetMinSize for NULL sizer") );
+
+ // Is it our immediate child?
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer() == sizer)
+ {
+ item->GetSizer()->DoSetMinSize( width, height );
+ return true;
+ }
+ node = node->GetNext();
+ }
+
+ // No? Search any subsizers we own then
+
+ node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if ( item->GetSizer() &&
+ item->GetSizer()->DoSetItemMinSize( sizer, width, height ) )
+ {
+ // A child found the requested sizer, exit.
+ return true;
+ }
+ node = node->GetNext();
+ }
+
+ return false;
+}
+
+bool wxSizer::DoSetItemMinSize( size_t index, int width, int height )
+{
+ wxSizerItemList::compatibility_iterator node = m_children.Item( index );
+
+ wxCHECK_MSG( node, false, wxT("Failed to find child node") );
+
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer())
+ {
+ // Sizers contains the minimal size in them, if not calculated ...
+ item->GetSizer()->DoSetMinSize( width, height );
+ }
+ else
+ {
+ // ... but the minimal size of spacers and windows is stored via the item
+ item->SetMinSize( width, height );
+ }
+
+ return true;
+}
+
+wxSizerItem* wxSizer::GetItem( wxWindow *window, bool recursive )
+{
+ wxASSERT_MSG( window, wxT("GetItem for NULL window") );
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetWindow() == window)
+ {
+ return item;
+ }
+ else if (recursive && item->IsSizer())
+ {
+ wxSizerItem *subitem = item->GetSizer()->GetItem( window, true );
+ if (subitem)
+ return subitem;
+ }
+
+ node = node->GetNext();
+ }
+
+ return NULL;
+}
+
+wxSizerItem* wxSizer::GetItem( wxSizer *sizer, bool recursive )
+{
+ wxASSERT_MSG( sizer, wxT("GetItem for NULL sizer") );
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer() == sizer)
+ {
+ return item;
+ }
+ else if (recursive && item->IsSizer())
+ {
+ wxSizerItem *subitem = item->GetSizer()->GetItem( sizer, true );
+ if (subitem)
+ return subitem;
+ }
+
+ node = node->GetNext();
+ }
+
+ return NULL;
+}
+
+wxSizerItem* wxSizer::GetItem( size_t index )
+{
+ wxCHECK_MSG( index < m_children.GetCount(),
+ NULL,
+ wxT("GetItem index is out of range") );
+
+ return m_children.Item( index )->GetData();
+}
+
+wxSizerItem* wxSizer::GetItemById( int id, bool recursive )
+{
+ // This gets a sizer item by the id of the sizer item
+ // and NOT the id of a window if the item is a window.
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetId() == id)
+ {
+ return item;
+ }
+ else if (recursive && item->IsSizer())
+ {
+ wxSizerItem *subitem = item->GetSizer()->GetItemById( id, true );
+ if (subitem)
+ return subitem;
+ }
+
+ node = node->GetNext();
+ }
+
+ return NULL;
+}
+
+bool wxSizer::Show( wxWindow *window, bool show, bool recursive )
+{
+ wxSizerItem *item = GetItem( window, recursive );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+bool wxSizer::Show( wxSizer *sizer, bool show, bool recursive )
+{
+ wxSizerItem *item = GetItem( sizer, recursive );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+bool wxSizer::Show( size_t index, bool show)
+{
+ wxSizerItem *item = GetItem( index );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+void wxSizer::ShowItems( bool show )
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ node->GetData()->Show( show );
+ node = node->GetNext();
+ }
+}
+
+bool wxSizer::AreAnyItemsShown() const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ if ( node->GetData()->IsShown() )
+ return true;
+ node = node->GetNext();
+ }
+
+ return false;
+}
+
+bool wxSizer::IsShown( wxWindow *window ) const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetWindow() == window)
+ {
+ return item->IsShown();
+ }
+ node = node->GetNext();
+ }
+
+ wxFAIL_MSG( wxT("IsShown failed to find sizer item") );
+
+ return false;
+}
+
+bool wxSizer::IsShown( wxSizer *sizer ) const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer() == sizer)
+ {
+ return item->IsShown();
+ }
+ node = node->GetNext();
+ }
+
+ wxFAIL_MSG( wxT("IsShown failed to find sizer item") );
+
+ return false;
+}
+
+bool wxSizer::IsShown( size_t index ) const
+{
+ wxCHECK_MSG( index < m_children.GetCount(),
+ false,
+ wxT("IsShown index is out of range") );
+
+ return m_children.Item( index )->GetData()->IsShown();
+}
+
+
+//---------------------------------------------------------------------------
+// wxGridSizer
+//---------------------------------------------------------------------------
+
+wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
+ : m_rows( cols == 0 ? 1 : 0 ),
+ m_cols( cols ),
+ m_vgap( vgap ),
+ m_hgap( hgap )
+{
+ wxASSERT(cols >= 0);
+}
+
+wxGridSizer::wxGridSizer( int cols, const wxSize& gap )
+ : m_rows( cols == 0 ? 1 : 0 ),
+ m_cols( cols ),
+ m_vgap( gap.GetHeight() ),
+ m_hgap( gap.GetWidth() )
+{
+ wxASSERT(cols >= 0);
+}
+
+wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap )
+ : m_rows( rows || cols ? rows : 1 ),
+ m_cols( cols ),
+ m_vgap( vgap ),
+ m_hgap( hgap )
+{
+ wxASSERT(rows >= 0 && cols >= 0);
+}
+
+wxGridSizer::wxGridSizer( int rows, int cols, const wxSize& gap )
+ : m_rows( rows || cols ? rows : 1 ),
+ m_cols( cols ),
+ m_vgap( gap.GetHeight() ),
+ m_hgap( gap.GetWidth() )
+{
+ wxASSERT(rows >= 0 && cols >= 0);
+}
+
+wxSizerItem *wxGridSizer::DoInsert(size_t index, wxSizerItem *item)
+{
+ // if only the number of columns or the number of rows is specified for a
+ // sizer, arbitrarily many items can be added to it but if both of them are
+ // fixed, then the sizer can't have more than that many items -- check for
+ // this here to ensure that we detect errors as soon as possible
+ if ( m_cols && m_rows )
+ {
+ const int nitems = m_children.GetCount();
+ if ( nitems == m_cols*m_rows )
+ {
+ wxFAIL_MSG(
+ wxString::Format(
+ "too many items (%d > %d*%d) in grid sizer (maybe you "
+ "should omit the number of either rows or columns?)",
+ nitems + 1, m_cols, m_rows)
+ );
+
+ // additionally, continuing to use the specified number of columns
+ // and rows is not a good idea as callers of CalcRowsCols() expect
+ // that all sizer items can fit into m_cols-/m_rows-sized arrays
+ // which is not the case if there are too many items and results in
+ // crashes, so let it compute the number of rows automatically by
+ // forgetting the (wrong) number of rows specified (this also has a
+ // nice side effect of giving only one assert even if there are
+ // many more items than allowed in this sizer)
+ m_rows = 0;
+ }
+ }
+
+ return wxSizer::DoInsert(index, item);
+}
+
+int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
+{
+ const int nitems = m_children.GetCount();
+
+ ncols = GetEffectiveColsCount();
+ nrows = GetEffectiveRowsCount();
+
+ // Since Insert() checks for overpopulation, the following
+ // should only assert if the grid was shrunk via SetRows() / SetCols()
+ wxASSERT_MSG( nitems <= ncols*nrows, "logic error in wxGridSizer" );
+
+ return nitems;
+}
+
+void wxGridSizer::RecalcSizes()
+{
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return;
+
+ wxSize sz( GetSize() );
+ wxPoint pt( GetPosition() );
+
+ int w = (sz.x - (ncols - 1) * m_hgap) / ncols;