#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxGL")
+#include "wx/mac/private.h"
+
/*
* GLContext implementation
*/
int width, height;
GetClientSize(& width, & height);
Rect bounds ;
+#if 0
+ // TODO in case we adopt point vs pixel coordinates, this will make the conversion
+ GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ;
+ HIRect hiRect = CGRectMake( x, y, width, height ) ;
+ HIRectConvert( &hiRect, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ;
+ HIRect hiBounds = CGRectMake( 0, 0, bounds.right - bounds.left , bounds.bottom - bounds.top ) ;
+ HIRectConvert( &hiBounds, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ;
+ GLint parms[4] ;
+ parms[0] = hiRect.origin.x ;
+ parms[1] = hiBounds.size.height - (hiRect.origin.y + hiRect.size.height) ;
+ parms[2] = hiRect.size.width ;
+ parms[3] = hiRect.size.height ;
+#else
GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ;
GLint parms[4] ;
parms[0] = x ;
parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
parms[2] = width ;
parms[3] = height ;
-
+#endif
if ( !m_macCanvasIsShown )
parms[0] += 20000 ;
aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;