+wrappers will figure out what to do. <strong>[Changed in 2.5.2.x]</strong>
+AddWindow, AddSizer, AddSpacer and etc. will now issue a
+DeprecationWarning. <strong>[Changed in 2.5.4.x]</strong> These methods have now
+been undeprecated at the request of Riaan Booysen, the Boa Constructor
+team lead. They are now just simple compatibility aliases for Add,
+and etc.</p>
+<p><strong>[Changed in 2.5.2.x]</strong> The Sizers have had some fundamental internal
+changes in the 2.5.2.x release intended to make them do more of the
+"Right Thing" but also be as backwards compatible as possible.
+First a bit about how things used to work:</p>
+<blockquote>
+<ul class="simple">
+<li>The size that a window had when Add()ed to the sizer was assumed
+to be its minimal size, and that size would always be used by
+default when calculating layout size and positions, and the
+sizer itself would keep track of that minimal size.</li>
+<li>If the window item was added with the <tt class="docutils literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt>
+flag then when layout was calculated the item's <tt class="docutils literal"><span class="pre">GetBestSize</span></tt>
+would be used to reset the minimal size that the sizer used.</li>
+</ul>
+</blockquote>
+<p>The main thrust of the new Sizer changes was to make behavior like
+<tt class="docutils literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> be the default, and also to push the tracking of
+the minimal size to the window itself (since it knows its own needs)
+instead of having the sizer take care of it. Consequently these
+changes were made:</p>
+<blockquote>
+<ul class="simple">
+<li>The <tt class="docutils literal"><span class="pre">wx.FIXED_MINSIZE</span></tt> flag was added to allow for the old
+behavior. When this flag is used the size a window has when
+added to the sizer will be treated as its minimal size and it
+will not be readjusted on each layout.</li>
+<li>The min size stored in <tt class="docutils literal"><span class="pre">wx.Window</span></tt> and settable with
+<tt class="docutils literal"><span class="pre">SetSizeHints</span></tt> or <tt class="docutils literal"><span class="pre">SetMinSize</span></tt> will by default be used by
+the sizer (if it was set) as the minimal size of the sizer item.
+If the min size was not set (or was only partially set) then the
+window's best size is fetched and it is used instead of (or
+blended with) the min size. <tt class="docutils literal"><span class="pre">wx.Window.GetBestFittingSize</span></tt>
+was added to facilitate getting the size to be used by the
+sizers.</li>
+<li>The best size of a window is cached so it doesn't need to
+recaculated on every layout. <tt class="docutils literal"><span class="pre">wx.Window.InvalidateBestSize</span></tt>
+was added and should be called (usually just internally in
+control methods) whenever something is done that would make the
+best size change.</li>
+<li>All wxControls were changed to set the minsize to what is passed
+to the constructor or Create method, and also to set the real
+size of the control to the blending of the min size and best
+size. <tt class="docutils literal"><span class="pre">wx.Window.SetBestFittingSize</span></tt> was added to help with
+this, although most controls don't need to call it directly
+because it is called indirectly via the <tt class="docutils literal"><span class="pre">SetInitialSize</span></tt>
+called in the base classes.</li>
+</ul>
+</blockquote>
+<p>At this time, the only situation known not to work the same as before
+is the following:</p>
+<pre class="literal-block">
+win = SomeWidget(parent)
+win.SetSize(SomeNonDefaultSize)
+sizer.Add(win)
+</pre>
+<p>In this case the old code would have used the new size as the minimum,
+but now the sizer will use the default size as the minimum rather than
+the size set later. It is an easy fix though, just move the
+specification of the size to the constructor (assuming that SomeWidget
+will set its minsize there like the rest of the controls do) or call
+<tt class="docutils literal"><span class="pre">SetMinSize</span></tt> instead of <tt class="docutils literal"><span class="pre">SetSize</span></tt>.</p>
+<p>In order to fit well with this new scheme of things, all wxControls or
+custom controls should do the following things. (Depending on how
+they are used you may also want to do the same thing for non-control
+custom windows.)</p>
+<blockquote>
+<ul>
+<li><p class="first">Either override or inherit a meaningful <tt class="docutils literal"><span class="pre">DoGetBestSize</span></tt> method
+that calculates whatever size is "best" for the control. Once
+that size is calculated then there should normally be a call to
+<tt class="docutils literal"><span class="pre">CacheBestSize</span></tt> to save it for later use, unless for some
+reason you want the best size to be recalculated on every
+layout.</p>
+<p>Note: In order to successfully override <tt class="docutils literal"><span class="pre">DoGetBestSize</span></tt> in
+Python the class needs to be derived from <tt class="docutils literal"><span class="pre">wx.PyWindow</span></tt>,
+<tt class="docutils literal"><span class="pre">wx.PyControl</span></tt>, or etc. If your class instead derives from
+one of the standard wx classes then just be sure that the min
+size gets explicitly set to what would have been the best size
+and things should work properly in almost all situations.</p>
+</li>
+<li><p class="first">Any method that changes the attributes of the control such that
+the best size will change should call <tt class="docutils literal"><span class="pre">InvalidateBestSize</span></tt> so
+it will be recalculated the next time it is needed.</p>
+</li>
+<li><p class="first">The control's constructor and/or Create method should ensure
+that the minsize is set to the size passed in, and that the
+control is sized to a blending of the min size and best size.
+This can be done by calling <tt class="docutils literal"><span class="pre">SetBestFittingSize</span></tt>.</p>
+</li>
+</ul>
+</blockquote>