// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifdef __GNUG__
// #pragma implementation
#endif
#include "wx/object.h"
#include "wx/window.h"
#include "wx/dc.h"
+
+#if wxUSE_ACCEL
#include "wx/accel.h"
+#endif
+
#include "wx/dcps.h"
#include "wx/icon.h"
#define _MAXPATHLEN 500
-/* Used for X resources */
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xresource.h>
-
-wxResourceCache *wxTheResourceCache = (wxResourceCache *) NULL;
-XrmDatabase wxResourceDatabase;
-
/* Useful buffer, initialized in wxCommonInit */
wxChar *wxBuffer = (wxChar *) NULL;
wxPalette wxNullPalette;
/* Default window names */
+const wxChar *wxControlNameStr = wxT("control");
const wxChar *wxButtonNameStr = wxT("button");
const wxChar *wxCanvasNameStr = wxT("canvas");
const wxChar *wxCheckBoxNameStr = wxT("check");