self->m_htmlParser = new wxHtmlWinParser(self);
m_htmlParser->SetDC(new wxClientDC(self));
m_htmlParser->SetFS(&self->m_filesystem);
-
+#if !wxUSE_UNICODE
+ if (GetFont().Ok())
+ m_htmlParser->SetInputEncoding(GetFont().GetEncoding());
+#endif
// use system's default GUI font by default:
m_htmlParser->SetStandardFonts();
}
event.Skip();
}
-void wxHtmlListBox::RefreshLine(size_t line)
+void wxHtmlListBox::RefreshRow(size_t line)
{
m_cache->InvalidateRange(line, line);
- wxVListBox::RefreshLine(line);
+ wxVListBox::RefreshRow(line);
}
-void wxHtmlListBox::RefreshLines(size_t from, size_t to)
+void wxHtmlListBox::RefreshRows(size_t from, size_t to)
{
m_cache->InvalidateRange(from, to);
- wxVListBox::RefreshLines(from, to);
+ wxVListBox::RefreshRows(from, to);
}
void wxHtmlListBox::RefreshAll()
wxHtmlRenderingInfo htmlRendInfo;
- // draw the selected cell in selected state
- if ( IsSelected(n) )
- {
- wxHtmlSelection htmlSel;
- htmlSel.Set(wxPoint(0,0), cell, wxPoint(INT_MAX, INT_MAX), cell);
- htmlRendInfo.SetSelection(&htmlSel);
- if ( m_htmlRendStyle )
- htmlRendInfo.SetStyle(m_htmlRendStyle);
- htmlRendInfo.GetState().SetSelectionState(wxHTML_SEL_IN);
- }
-
// note that we can't stop drawing exactly at the window boundary as then
// even the visible cells part could be not drawn, so always draw the
// entire cell
OnLinkClicked(GetItemForCell(link.GetHtmlCell()), link);
}
+void wxHtmlListBox::OnLinkClicked(size_t WXUNUSED(n),
+ const wxHtmlLinkInfo& link)
+{
+ wxHtmlLinkEvent event(GetId(), link);
+ GetEventHandler()->ProcessEvent(event);
+}
+
wxHtmlOpeningStatus
wxHtmlListBox::OnHTMLOpeningURL(wxHtmlURLType WXUNUSED(type),
const wxString& WXUNUSED(url),
{
wxPoint pos(CELL_BORDER, CELL_BORDER);
pos += GetMargins();
- pos.y += GetLinesHeight(GetFirstVisibleLine(), n);
+ pos.y += GetRowsHeight(GetVisibleBegin(), n);
return pos;
}
if (!wxHtmlListBox::Create(parent, id, pos, size, style, name))
return false;
+#if wxUSE_VALIDATORS
SetValidator(validator);
+#endif
for (int i=0; i<n; i++)
Append(choices[i]);
if (!wxHtmlListBox::Create(parent, id, pos, size, style, name))
return false;
+#if wxUSE_VALIDATORS
SetValidator(validator);
+#endif
Append(choices);
return true;
wxSimpleHtmlListBox::~wxSimpleHtmlListBox()
{
- wxASSERT(m_items.GetCount() == m_clientData.GetCount());
+ wxASSERT(m_items.GetCount() == m_HTMLclientData.GetCount());
if (HasClientObjectData())
{
// clear the array of client data objects
}
m_items.Clear();
- m_clientData.Clear();
+ m_HTMLclientData.Clear();
}
void wxSimpleHtmlListBox::Clear()
{
m_items.Clear();
- m_clientData.Clear();
+ m_HTMLclientData.Clear();
UpdateCount();
}
void wxSimpleHtmlListBox::Delete(unsigned int n)
{
m_items.RemoveAt(n);
- m_clientData.RemoveAt(n);
+ m_HTMLclientData.RemoveAt(n);
UpdateCount();
}
void wxSimpleHtmlListBox::Append(const wxArrayString& strings)
{
- // we know how many items are going to be added - avoid too many reallocs
- // m_items.Alloc(strings.GetCount());
- // FIXME: Alloc() will clear all the old contents.
- // Suggested fix = make Grow() public and make WX_APPEND_ARRAY take
- // care of calling it automatically
-
// append all given items at once
WX_APPEND_ARRAY(m_items, strings);
- m_clientData.Add(NULL, strings.GetCount());
+ m_HTMLclientData.Add(NULL, strings.GetCount());
UpdateCount();
}
int wxSimpleHtmlListBox::DoAppend(const wxString& item)
{
m_items.Add(item);
- m_clientData.Add(NULL);
+ m_HTMLclientData.Add(NULL);
UpdateCount();
return GetCount()-1;
}
int wxSimpleHtmlListBox::DoInsert(const wxString& item, unsigned int pos)
{
m_items.Insert(item, pos);
- m_clientData.Insert(NULL, pos);
+ m_HTMLclientData.Insert(NULL, pos);
UpdateCount();
return pos;
}
wxT("invalid index in wxSimpleHtmlListBox::SetString") );
m_items[n]=s;
- RefreshLine(n);
+ RefreshRow(n);
}
wxString wxSimpleHtmlListBox::GetString(unsigned int n) const
void wxSimpleHtmlListBox::UpdateCount()
{
- wxASSERT(m_items.GetCount() == m_clientData.GetCount());
+ wxASSERT(m_items.GetCount() == m_HTMLclientData.GetCount());
wxHtmlListBox::SetItemCount(m_items.GetCount());
// very small optimization: if you need to add lot of items to