+void ScintillaWX::DoAddChar(int key) {
+ AddChar(key);
+}
+
+int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool* consumed) {
+#ifdef __WXGTK__
+ // Ctrl chars (A-Z) end up with the wrong keycode on wxGTK...
+ if (ctrl && key >= 1 && key <= 26)
+ key += 'A' - 1;
+#endif
+
+ switch (key) {
+ case WXK_DOWN: key = SCK_DOWN; break;
+ case WXK_UP: key = SCK_UP; break;
+ case WXK_LEFT: key = SCK_LEFT; break;
+ case WXK_RIGHT: key = SCK_RIGHT; break;
+ case WXK_HOME: key = SCK_HOME; break;
+ case WXK_END: key = SCK_END; break;
+ case WXK_PRIOR: key = SCK_PRIOR; break;
+ case WXK_NEXT: key = SCK_NEXT; break;
+ case WXK_DELETE: key = SCK_DELETE; break;
+ case WXK_INSERT: key = SCK_INSERT; break;
+ case WXK_ESCAPE: key = SCK_ESCAPE; break;
+ case WXK_BACK: key = SCK_BACK; break;
+ case WXK_TAB: key = SCK_TAB; break;
+ case WXK_RETURN: key = SCK_RETURN; break;
+ case WXK_ADD:
+ case WXK_NUMPAD_ADD:
+ key = SCK_ADD; break;
+ case WXK_SUBTRACT:
+ case WXK_NUMPAD_SUBTRACT:
+ key = SCK_SUBTRACT; break;
+ case WXK_DIVIDE:
+ case WXK_NUMPAD_DIVIDE:
+ key = SCK_DIVIDE; break;
+ case WXK_CONTROL: key = 0; break;
+ case WXK_ALT: key = 0; break;
+ case WXK_SHIFT: key = 0; break;
+ case WXK_MENU: key = 0; break;
+ }
+
+ int rv = KeyDown(key, shift, ctrl, alt, consumed);