// ridiculously enough, this will replace DirExists with wxDirExists etc
#include "wx/filefn.h"
+#include "wx/datetime.h"
// ----------------------------------------------------------------------------
// constants
wxPATH_UNIX,
wxPATH_MAC,
wxPATH_DOS,
+ wxPATH_VMS,
wxPATH_BEOS = wxPATH_UNIX,
wxPATH_WIN = wxPATH_DOS,
wxPathFormat format = wxPATH_NATIVE)
{ Assign(path, name, format); }
+ // from a volume, directory name, file base name and extension
+ wxFileName(const wxString& volume,
+ const wxString& path,
+ const wxString& name,
+ const wxString& ext,
+ wxPathFormat format = wxPATH_NATIVE)
+ { Assign(volume, path, name, ext, format); }
+
// from a directory name, file base name and extension
wxFileName(const wxString& path,
const wxString& name,
wxPathFormat format = wxPATH_NATIVE)
{ Assign(path, name, ext, format); }
- // assorted assignment operators
-
- wxFileName& operator=(const wxFileName& filename)
- { Assign(filename); return *this; }
-
- wxFileName& operator=(const wxString& filename)
- { Assign(filename); return *this; }
-
// the same for delayed initialization
- // VZ: wouldn't it be better to call this Create() for consistency with
- // all GUI classes? Personally, I like Set() more than Assign() too
-
void Assign(const wxFileName& filepath);
+
void Assign(const wxString& fullpath,
wxPathFormat format = wxPATH_NATIVE);
+
+ void Assign(const wxString& volume,
+ const wxString& path,
+ const wxString& name,
+ const wxString& ext,
+ wxPathFormat format = wxPATH_NATIVE);
+
void Assign(const wxString& path,
const wxString& name,
wxPathFormat format = wxPATH_NATIVE);
+
void Assign(const wxString& path,
const wxString& name,
const wxString& ext,
- wxPathFormat format = wxPATH_NATIVE);
- void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE)
- { Assign(dir, _T(""), format); }
+ wxPathFormat format = wxPATH_NATIVE)
+ {
+ // empty volume
+ Assign(_T(""), path, name, ext, format);
+ }
+
+ void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE);
+
+ // assorted assignment operators
+
+ wxFileName& operator=(const wxFileName& filename)
+ { Assign(filename); return *this; }
+
+ wxFileName& operator=(const wxString& filename)
+ { Assign(filename); return *this; }
// reset all components to default, uninitialized state
void Clear();
static wxFileName FileName(const wxString& file);
static wxFileName DirName(const wxString& dir);
- // test for existence
+ // file tests
// is the filename valid at all?
bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
// VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO)
+ // time functions
+
+ // set the file creation and last access/mod times
+ // (any of the pointers may be NULL)
+ bool SetTimes(const wxDateTime *dtCreate,
+ const wxDateTime *dtAccess,
+ const wxDateTime *dtMod);
+
+ // set the access and modification times to the current moment
+ bool Touch();
+
+ // return the last access, last modification and last change times
+ // (any of the pointers may be NULL)
+ bool GetTimes(wxDateTime *dtAccess,
+ wxDateTime *dtMod,
+ wxDateTime *dtChange) const;
+
+ // convenience wrapper: get just the last mod time of the file
+ wxDateTime GetModificationTime() const
+ {
+ wxDateTime dtMod;
+ (void)GetTimes(NULL, &dtMod, NULL);
+ return dtMod;
+ }
+
// various file/dir operations
// retrieve the value of the current working directory
- void AssignCwd();
- static wxString GetCwd();
+ void AssignCwd(const wxString& volume = wxEmptyString);
+ static wxString GetCwd(const wxString& volume = wxEmptyString);
// change the current working directory
bool SetCwd();
void AssignHomeDir();
static wxString GetHomeDir();
- // get a temp file name starting with thespecified prefix
- void AssignTempFileName( const wxString &prefix );
+ // get a temp file name starting with the specified prefix
+ void AssignTempFileName(const wxString& prefix);
+ static wxString CreateTempFileName(const wxString& prefix);
- // directory creation and removal
- bool Mkdir( int perm = 0777 );
- static bool Mkdir( const wxString &dir, int perm = 0777 );
+ // directory creation and removal.
+ // if full is TRUE, will try to make each directory in the path.
+ bool Mkdir( int perm = 0777, bool full = FALSE);
+ static bool Mkdir( const wxString &dir, int perm = 0777, bool full = FALSE );
bool Rmdir();
static bool Rmdir( const wxString &dir );
const wxString& cwd = wxEmptyString,
wxPathFormat format = wxPATH_NATIVE);
+ // get a path path relative to the given base directory, i.e. opposite
+ // of Normalize
+ //
+ // pass an empty string to get a path relative to the working directory
+ //
+ // returns TRUE if the file name was modified, FALSE if we failed to do
+ // anything with it (happens when the file is on a different volume,
+ // for example)
+ bool MakeRelativeTo(const wxString& pathBase = _T(""),
+ wxPathFormat format = wxPATH_NATIVE);
+
+
// Comparison
+ // compares with the rules of this platform
+ bool SameAs(const wxFileName &filepath,
+ wxPathFormat format = wxPATH_NATIVE);
+
// uses the current platform settings
bool operator==(const wxFileName& filename) { return SameAs(filename); }
bool operator==(const wxString& filename)
{ return *this == wxFileName(filename); }
- // compares with the rules of this platform
- bool SameAs(const wxFileName &filepath,
- wxPathFormat format = wxPATH_NATIVE);
-
// Tests
+
+ // are the file names of this type cases sensitive?
static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );
- bool IsRelative( wxPathFormat format = wxPATH_NATIVE );
+
+ // is this filename absolute?
bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE );
+ // is this filename relative?
+ bool IsRelative( wxPathFormat format = wxPATH_NATIVE )
+ { return !IsAbsolute(format); }
+
+ // Information about path format
+
+ // get the string separating the volume from the path for this format
+ static wxString GetVolumeSeparator(wxPathFormat format = wxPATH_NATIVE);
+
// get the string of path separators for this format
static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE);
// Other accessors
void SetExt( const wxString &ext ) { m_ext = ext; }
wxString GetExt() const { return m_ext; }
- bool HasExt() const { return !m_ext.IsEmpty(); }
+ bool HasExt() const { return !m_ext.empty(); }
void SetName( const wxString &name ) { m_name = name; }
wxString GetName() const { return m_name; }
- bool HasName() const { return !m_name.IsEmpty(); }
+ bool HasName() const { return !m_name.empty(); }
+
+ void SetVolume( const wxString &volume ) { m_volume = volume; }
+ wxString GetVolume() const { return m_volume; }
+ bool HasVolume() const { return !m_volume.empty(); }
// full name is the file name + extension (but without the path)
void SetFullName(const wxString& fullname);
wxString GetFullName() const;
- const wxArrayString &GetDirs() const { return m_dirs; }
+ const wxArrayString& GetDirs() const { return m_dirs; }
// Construct path only - possibly with the trailing separator
wxString GetPath( bool add_separator = FALSE,
// get the canonical path format for this platform
static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE );
- // split a fullpath into path, (base) name and ext (all of the pointers
- // can be NULL)
+ // split a fullpath into the volume, path, (base) name and extension
+ // (all of the pointers can be NULL)
+ static void SplitPath(const wxString& fullpath,
+ wxString *volume,
+ wxString *path,
+ wxString *name,
+ wxString *ext,
+ wxPathFormat format = wxPATH_NATIVE);
+
+ // compatibility version
static void SplitPath(const wxString& fullpath,
wxString *path,
wxString *name,
wxPathFormat format = wxPATH_NATIVE);
private:
+ // the drive/volume/device specification (always empty for Unix)
+ wxString m_volume;
+
// the path components of the file
wxArrayString m_dirs;