}
// draw focus background on area in a way typical on platform
-void wxComboCtrl::DrawFocusBackground( wxDC& dc, const wxRect& rect, int flags ) const
+void wxComboCtrl::PrepareBackground( wxDC& dc, const wxRect& rect, int flags ) const
{
wxUxThemeEngine* theme = (wxUxThemeEngine*) NULL;
if ( drawDottedEdge )
wxMSWDrawFocusRect(dc,selRect);
+ // Don't clip exactly to the selection rectangle so we can draw
+ // to the non-selected area in front of it.
+ wxRect clipRect(rect.x,rect.y,
+ (selRect.x+selRect.width)-rect.x-1,rect.height);
+ dc.SetClippingRegion(clipRect);
}
void wxComboCtrl::OnPaintEvent( wxPaintEvent& WXUNUSED(event) )
// TODO: Convert drawing in this function to Windows API Code
wxSize sz = GetClientSize();
- wxBufferedPaintDC dc(this,GetBufferBitmap(sz));
+ wxAutoBufferedPaintDC dc(this);
const wxRect& rectb = m_btnArea;
wxRect rect = m_tcArea;
void wxComboCtrl::OnMouseEvent( wxMouseEvent& event )
{
- bool isOnButtonArea = m_btnArea.Inside(event.m_x,event.m_y);
+ int mx = event.m_x;
+ bool isOnButtonArea = m_btnArea.Contains(mx,event.m_y);
int handlerFlags = isOnButtonArea ? wxCC_MF_ON_BUTTON : 0;
- // Preprocessing fabricates double-clicks and prevents
- // (it may also do other common things in future)
if ( PreprocessMouseEvent(event,isOnButtonArea) )
return;
}
else
{
- if ( isOnButtonArea || HasCapture() )
+ if ( isOnButtonArea || HasCapture() ||
+ (m_widthCustomPaint && mx < (m_tcArea.x+m_widthCustomPaint)) )
{
+ handlerFlags |= wxCC_MF_ON_CLICK_AREA;
+
if ( HandleButtonMouseEvent(event,handlerFlags) )
return;
}