@style{wxSP_WRAP}
The value wraps at the minimum and maximum.
@style{wxTE_PROCESS_ENTER}
- Indicates that the control should generate @c wxEVT_COMMAND_TEXT_ENTER
+ Indicates that the control should generate @c wxEVT_TEXT_ENTER
events. Using this style will prevent the user from using the Enter key
for dialog navigation (e.g. activating the default button in the
dialog) under MSW.
@beginEventEmissionTable{wxSpinEvent}
@event{EVT_SPINCTRL(id, func)}
- Process a wxEVT_COMMAND_SPINCTRL_UPDATED event, which is generated
+ Process a wxEVT_SPINCTRL event, which is generated
whenever the numeric value of the spin control is updated.
@endEventTable
@library{wxcore}
@category{ctrl}
- @appearance{spinctrl.png}
+ @appearance{spinctrl}
@see wxSpinButton, wxSpinCtrlDouble, wxControl
*/
Notice that calling this method may change the value of the control if
it's not inside the new valid range, e.g. it will become @a minVal if
- it is less than it now. However no @c wxEVT_COMMAND_SPINCTRL_UPDATED
+ it is less than it now. However no @c wxEVT_SPINCTRL
event is generated, even if it the value does change.
*/
void SetRange(int minVal, int maxVal);
@library{wxcore}
@category{ctrl}
- @appearance{spinctrldouble.png}
+ @appearance{spinctrldouble}
@see wxSpinButton, wxSpinCtrl, wxControl
*/
/**
Sets the increment value.
+ @note You may also need to increase the number of visible digits
+ using SetDigits
*/
void SetIncrement(double inc);
void SetValue(double value);
};
-wxEventType wxEVT_COMMAND_SPINCTRL_UPDATED;
-wxEventType wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED;
+wxEventType wxEVT_SPINCTRL;
+wxEventType wxEVT_SPINCTRLDOUBLE;