// ctor when wxTR_HIDE_ROOT was specified
if (!m_rootId.IsOk())
-
m_rootId = m_treeCtrl->GetRootItem();
ExpandDir(parentId);
- if ( m_treeCtrl->GetChildrenCount(parentId, false) == 0 )
- {
- m_treeCtrl->SetItemHasChildren(parentId, false);
- }
}
void wxGenericDirCtrl::OnCollapseItem(wxTreeEvent &event )
m_treeCtrl->Thaw();
}
-void wxGenericDirCtrl::ExpandDir(wxTreeItemId parentId)
+void wxGenericDirCtrl::PopulateNode(wxTreeItemId parentId)
{
wxDirItemData *data = (wxDirItemData *) m_treeCtrl->GetItemData(parentId);
filenames.Sort(wxDirCtrlStringCompareFunction);
}
+ // Now we really know whether we have any children so tell the tree control
+ // about it.
+ m_treeCtrl->SetItemHasChildren(parentId, !dirs.empty() || !filenames.empty());
+
// Add the sorted dirs
size_t i;
for (i = 0; i < dirs.GetCount(); i++)
// assume that it does have children by default as it can take a long
// time to really check for this (think remote drives...)
//
- // and if we're wrong, we'll correct it later in OnExpandItem() if
+ // and if we're wrong, we'll correct the icon later if
// the user really tries to open this item
m_treeCtrl->SetItemHasChildren(id);
}
}
}
+void wxGenericDirCtrl::ExpandDir(wxTreeItemId parentId)
+{
+ // ExpandDir() will not actually expand the tree node, just populate it
+ PopulateNode(parentId);
+}
+
void wxGenericDirCtrl::ReCreateTree()
{
CollapseDir(m_treeCtrl->GetRootItem());
wxDirItemData* data = (wxDirItemData*) m_treeCtrl->GetItemData(id);
return data->m_path;
}
-
+
return wxEmptyString;
}