virtual ~wxDropSourceBase() { }
// set the data which is transfered by drag and drop
- void SetData(wxDataObject& data) { delete m_data; m_data = &data; }
+ void SetData(wxDataObject& data)
+ { m_data = &data; }
+
+ wxDataObject *GetDataObject()
+ { return m_data; }
// start drag action, see enum wxDragResult for return value description
//
// ctor takes a pointer to heap-allocated wxDataObject which will be owned
// by wxDropTarget and deleted by it automatically. If you don't give it
// here, you can use SetDataObject() later.
- wxDropTargetBase(wxDataObject *dataObject = NULL)
+ wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
{ m_dataObject = dataObject; }
// dtor deletes our data object
virtual ~wxDropTargetBase()
wxDataObject *GetDataObject() const
{ return m_dataObject; }
void SetDataObject(wxDataObject *dataObject)
- { delete m_dataObject; m_dataObject = dataObject; }
+ { if (m_dataObject) delete m_dataObject;
+ m_dataObject = dataObject; }
- // called when mouse enters/leaves the window: might be used to give
- // some visual feedback to the user
- virtual void OnEnter() { }
+ // these functions are called when data is moved over position (x, y) and
+ // may return either wxDragCopy, wxDragMove or wxDragNone depending on
+ // what would happen if the data were dropped here.
+ //
+ // the last parameter is what would happen by default and is determined by
+ // the platform-specific logic (for example, under Windows it's wxDragCopy
+ // if Ctrl key is pressed and wxDragMove otherwise) except that it will
+ // always be wxDragNone if the carried data is in an unsupported format.
+
+ // called when the mouse enters the window (only once until OnLeave())
+ virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
+ { return OnDragOver(x, y, def); }
+
+ // called when the mouse moves in the window - shouldn't take long to
+ // execute or otherwise mouse movement would be too slow
+ virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
+ wxDragResult def)
+ { return def; }
+
+ // called when mouse leaves the window: might be used to remove the
+ // feedback which was given in OnEnter()
virtual void OnLeave() { }
-
+
// this function is called when data is dropped at position (x, y) - if it
// returns TRUE, OnData() will be called immediately afterwards which will
// allow to retrieve the data dropped.