class WXDLLEXPORT wxDataObject;
class WXDLLEXPORT wxWindow;
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
+
+// this macro may be used instead for wxDropSource ctor arguments: it will use
+// the cursor 'name' from the resources under MSW, but will expand to
+// something else under GTK. If you don't use it, you will have to use #ifdef
+// in the application code.
+#define wxDROP_ICON(name) wxCursor(#name)
+
// ----------------------------------------------------------------------------
// wxDropSource is used to start the drag-&-drop operation on associated
// wxDataObject object. It's responsible for giving UI feedback while dragging.
// NB: the "wxWindow *win" parameter is unused and is here only for wxGTK
// compatibility, as well as both icon parameters
wxDropSource(wxWindow *win = NULL,
- const wxIcon &go = wxNullIcon,
- const wxIcon &stop = wxNullIcon );
+ const wxCursor &cursorCopy = wxNullCursor,
+ const wxCursor &cursorMove = wxNullCursor,
+ const wxCursor &cursorStop = wxNullCursor);
wxDropSource(wxDataObject& data,
- wxWindow *win = NULL,
- const wxIcon &go = wxNullIcon,
- const wxIcon &stop = wxNullIcon );
+ wxWindow *win = NULL,
+ const wxCursor &cursorCopy = wxNullCursor,
+ const wxCursor &cursorMove = wxNullCursor,
+ const wxCursor &cursorStop = wxNullCursor);
virtual ~wxDropSource();
// overridable: you may give some custom UI feedback during d&d operation
// in this function (it's called on each mouse move, so it shouldn't be
// too slow). Just return false if you want default feedback.
- virtual bool GiveFeedback(wxDragResult effect, bool bScrolling);
+ virtual bool GiveFeedback(wxDragResult effect);
protected:
void Init();