#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#endif
EVT_SIZE(wxRemotelyScrolledTreeCtrl::OnSize)
EVT_PAINT(wxRemotelyScrolledTreeCtrl::OnPaint)
- EVT_TREE_ITEM_EXPANDED(-1, wxRemotelyScrolledTreeCtrl::OnExpand)
- EVT_TREE_ITEM_COLLAPSED(-1, wxRemotelyScrolledTreeCtrl::OnExpand)
+ EVT_TREE_ITEM_EXPANDED(wxID_ANY, wxRemotelyScrolledTreeCtrl::OnExpand)
+ EVT_TREE_ITEM_COLLAPSED(wxID_ANY, wxRemotelyScrolledTreeCtrl::OnExpand)
EVT_SCROLLWIN(wxRemotelyScrolledTreeCtrl::OnScroll)
END_EVENT_TABLE()
if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
#endif
{
- ::ShowScrollBar((HWND) GetHWND(), SB_VERT, FALSE);
+ ::ShowScrollBar((HWND) GetHWND(), SB_VERT, false);
}
#if USE_GENERIC_TREECTRL
else
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
-void wxRemotelyScrolledTreeCtrl::SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
+void wxRemotelyScrolledTreeCtrl::SetScrollbars(
+ #if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
+ int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos, int yPos,
- bool noRefresh)
+ bool noRefresh
+ #else
+ int WXUNUSED(pixelsPerUnitX), int WXUNUSED(pixelsPerUnitY),
+ int WXUNUSED(noUnitsX), int WXUNUSED(noUnitsY),
+ int WXUNUSED(xPos), int WXUNUSED(yPos),
+ bool WXUNUSED(noRefresh)
+ #endif
+ )
{
#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
- win->wxGenericTreeCtrl::SetScrollbars(pixelsPerUnitX, pixelsPerUnitY, noUnitsX, 0, xPos, 0, /* noRefresh */ TRUE);
+ win->wxGenericTreeCtrl::SetScrollbars(pixelsPerUnitX, pixelsPerUnitY, noUnitsX, 0, xPos, 0, /* noRefresh */ true);
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
if (scrolledWindow)
}
// In case we're using the generic tree control.
-int wxRemotelyScrolledTreeCtrl::GetScrollPos(int orient) const
+int wxRemotelyScrolledTreeCtrl::GetScrollPos(
+ #if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
+ int orient
+ #else
+ int WXUNUSED(orient)
+ #endif
+ ) const
{
- wxScrolledWindow* scrolledWindow = GetScrolledWindow();
+
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
+ // this condition fixes extsitence of warning but
+ wxScrolledWindow* scrolledWindow =
+ // but GetScrolledWindow is still executed in case internally does something
+#endif
+ GetScrolledWindow();
#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
}
// In case we're using the generic tree control.
-void wxRemotelyScrolledTreeCtrl::PrepareDC(wxDC& dc)
+void wxRemotelyScrolledTreeCtrl::PrepareDC(
+ #if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
+ wxDC& dc
+ #else
+ wxDC& WXUNUSED(dc)
+ #endif
+ )
{
#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
// Scroll to the given line (in scroll units where each unit is
// the height of an item)
-void wxRemotelyScrolledTreeCtrl::ScrollToLine(int posHoriz, int posVert)
+void wxRemotelyScrolledTreeCtrl::ScrollToLine(int WXUNUSED(posHoriz), int posVert)
{
#ifdef __WXMSW__
#if USE_GENERIC_TREECTRL
{
UINT sbCode = SB_THUMBPOSITION;
HWND vertScrollBar = 0;
- MSWDefWindowProc((WXUINT) WM_VSCROLL, MAKELONG(sbCode, posVert), (WXHWND) vertScrollBar);
+ MSWDefWindowProc((WXUINT) WM_VSCROLL, MAKELONG(sbCode, posVert), (WXLPARAM) vertScrollBar);
}
#if USE_GENERIC_TREECTRL
else
wxSize clientSize = GetClientSize();
wxRect itemRect;
- int cy=0;
wxTreeItemId h, lastH;
for(h=GetFirstVisibleItem();h;h=GetNextVisible(h))
{
if (GetBoundingRect(h, itemRect))
{
- cy = itemRect.GetTop();
+ int cy = itemRect.GetTop();
dc.DrawLine(0, cy, clientSize.x, cy);
lastH = h;
}
}
if (lastH.IsOk() && GetBoundingRect(lastH, itemRect))
{
- cy = itemRect.GetBottom();
+ int cy = itemRect.GetBottom();
dc.DrawLine(0, cy, clientSize.x, cy);
}
}
#endif
}
-void wxTreeCompanionWindow::OnPaint(wxPaintEvent& event)
+void wxTreeCompanionWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
wxSize clientSize = GetClientSize();
wxRect itemRect;
- int cy=0;
wxTreeItemId h, lastH;
for(h=m_treeCtrl->GetFirstVisibleItem();h;h=m_treeCtrl->GetNextVisible(h))
{
if (m_treeCtrl->GetBoundingRect(h, itemRect))
{
- cy = itemRect.GetTop();
+ int cy = itemRect.GetTop();
wxRect drawItemRect(0, cy, clientSize.x, itemRect.GetHeight());
lastH = h;
}
if (lastH.IsOk() && m_treeCtrl->GetBoundingRect(lastH, itemRect))
{
- cy = itemRect.GetBottom();
+ int cy = itemRect.GetBottom();
dc.DrawLine(0, cy, clientSize.x, cy);
}
}
return;
// TODO: scroll the window physically instead of just refreshing.
- Refresh(TRUE);
+ Refresh(true);
}
-void wxTreeCompanionWindow::OnExpand(wxTreeEvent& event)
+void wxTreeCompanionWindow::OnExpand(wxTreeEvent& WXUNUSED(event))
{
// TODO: something more optimized than simply refresh the whole
// window when the tree is expanded/collapsed. Tricky.
}
// Tests for x, y over sash
-bool wxThinSplitterWindow::SashHitTest(int x, int y, int tolerance)
+bool wxThinSplitterWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
{
return wxSplitterWindow::SashHitTest(x, y, 4);
}
{
}
-void wxSplitterScrolledWindow::OnSize(wxSizeEvent& event)
+void wxSplitterScrolledWindow::OnSize(wxSizeEvent& WXUNUSED(event))
{
wxSize sz = GetClientSize();
if (GetChildren().GetFirst())
{
// Ensure that events being propagated back up the window hierarchy
// don't cause an infinite loop
- static bool inOnScroll = FALSE;
+ static bool inOnScroll = false;
if (inOnScroll)
{
event.Skip();
return;
}
- inOnScroll = TRUE;
+ inOnScroll = true;
int orient = event.GetOrientation();
int nScrollInc = CalcScrollInc(event);
if (nScrollInc == 0)
{
- inOnScroll = FALSE;
+ inOnScroll = false;
return;
}
if (orient == wxHORIZONTAL)
{
- inOnScroll = FALSE;
+ inOnScroll = false;
event.Skip();
return;
#if 0
int newPos = m_xScrollPosition + nScrollInc;
- SetScrollPos(wxHORIZONTAL, newPos, TRUE );
+ SetScrollPos(wxHORIZONTAL, newPos, true );
#endif
}
else
{
int newPos = m_yScrollPosition + nScrollInc;
- SetScrollPos(wxVERTICAL, newPos, TRUE );
+ SetScrollPos(wxVERTICAL, newPos, true );
}
if (orient == wxHORIZONTAL)
}
// Find targets in splitter window and send the event to them
- wxWindowListNode* node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow* child = (wxWindow*) node->GetData();
node = node->GetNext();
}
-#ifdef __WXMAC__
- m_targetWindow->MacUpdateImmediately() ;
-#endif
+ m_targetWindow->Update() ;
- inOnScroll = FALSE;
+ inOnScroll = false;
}