return result;
}
+void wxRibbonButtonBar::UpdateWindowUI(long flags)
+{
+ wxWindowBase::UpdateWindowUI(flags);
+
+ // don't waste time updating state of tools in a hidden toolbar
+ if ( !IsShown() )
+ return;
+
+ size_t btn_count = m_buttons.size();
+ bool rerealize = false;
+ for ( size_t btn_i = 0; btn_i < btn_count; ++btn_i )
+ {
+ wxRibbonButtonBarButtonBase& btn = *m_buttons.Item(btn_i);
+ int id = btn.id;
+
+ wxUpdateUIEvent event(id);
+ event.SetEventObject(this);
+
+ if ( ProcessWindowEvent(event) )
+ {
+ if ( event.GetSetEnabled() )
+ EnableButton(id, event.GetEnabled());
+ if ( event.GetSetChecked() )
+ ToggleButton(id, event.GetChecked());
+ if ( event.GetSetText() )
+ {
+ btn.label = event.GetText();
+ rerealize = true;
+ }
+ }
+ }
+
+ if ( rerealize )
+ Realize();
+}
+
void wxRibbonButtonBar::OnEraseBackground(wxEraseEvent& WXUNUSED(evt))
{
// All painting done in main paint handler to minimise flicker