/////////////////////////////////////////////////////////////////////////////
-// Name: msw/icon.cpp
+// Name: src/msw/icon.cpp
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by: 20.11.99 (VZ): don't derive from wxBitmap any more
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "icon.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#ifndef WX_PRECOMP
- #include "wx/defs.h"
#include "wx/list.h"
#include "wx/utils.h"
#include "wx/app.h"
if ( !data )
return NULL;
- wxIcon *self = wx_const_cast(wxIcon *, this);
- lf->UnRef();
- lf->m_refData = new wxIconRefData(*data);
-
- if ( data->m_hIcon )
- {
- ::CopyIcon(HICON(data->m_hIcon));
- }
-
- return m_refData;
+ // we don't have to copy m_hIcon because we're only called from SetHICON()
+ // which overwrites m_hIcon anyhow currently
+ //
+ // and if we're called from SetWidth/Height/Depth(), it doesn't make sense
+ // to copy it neither as the handle would be inconsistent with the new size
+ return new wxIconRefData(*data);
}
void wxIcon::CopyFromBitmap(const wxBitmap& bmp)
if ( !handler )
{
- // say something?
- return false;
+ // load via wxBitmap which, in turn, uses wxImage allowing us to
+ // support more formats
+ wxBitmap bmp;
+ if ( !bmp.LoadFile(filename, type) )
+ return false;
+
+ CopyFromBitmap(bmp);
+ return true;
}
return handler->Load(this, filename, type, desiredWidth, desiredHeight);
}
-