#define wxCONFIG_IMMUTABLE_PREFIX '!'
#endif
-/// should we use registry instead of configuration files under Win32?
+/// should we use registry instead of configuration files under Windows?
// (i.e. whether wxConfigBase::Create() will create a wxFileConfig (if it's
// FALSE) or wxRegConfig (if it's true and we're under Win32) or wxIniConfig
// (under Win16))
-#ifndef wxCONFIG_WIN32_NATIVE
- #define wxCONFIG_WIN32_NATIVE TRUE
+#ifndef wxUSE_CONFIG_NATIVE
+ #define wxUSE_CONFIG_NATIVE 1
#endif
// Style flags for constructor style parameter
enum
{
wxCONFIG_USE_LOCAL_FILE = 1,
- wxCONFIG_USE_GLOBAL_FILE = 2
+ wxCONFIG_USE_GLOBAL_FILE = 2,
+ wxCONFIG_USE_RELATIVE_PATH = 4
};
-// ----------------------------------------------------------------------------
-// various helper global functions
-// ----------------------------------------------------------------------------
-
-/*
- Replace environment variables ($SOMETHING) with their values. The format is
- $VARNAME or ${VARNAME} where VARNAME contains alphanumeric characters and
- '_' only. '$' must be escaped ('\$') in order to be taken literally.
- */
-extern wxString wxExpandEnvVars(const wxString &sz);
-
-/*
- Split path into parts removing '..' in progress
- */
-extern void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
-
// ----------------------------------------------------------------------------
// abstract base class wxConfigBase which defines the interface for derived
// classes
static wxConfigBase *Get() { if ( !ms_pConfig ) Create(); return ms_pConfig; }
// create a new config object: this function will create the "best"
// implementation of wxConfig available for the current platform, see
- // comments near definition wxCONFIG_WIN32_NATIVE for details. It returns
+ // comments near definition wxUSE_CONFIG_NATIVE for details. It returns
// the created object and also sets it as ms_pConfig.
static wxConfigBase *Create();
// should Get() try to create a new log object if the current one is NULL?
// Convenience functions
virtual bool Write(const wxString& key, double value);
virtual bool Write(const wxString& key, bool value);
+ virtual bool Write(const wxString& key, const wxChar *text ) ;
// permanently writes all changes
virtual bool Flush(bool bCurrentOnly = FALSE) = 0;
protected:
static bool IsImmutable(const wxString& key)
- #ifndef __WXMAC__
- { return !key.IsEmpty() && key[0u] == wxCONFIG_IMMUTABLE_PREFIX; }
- #else
- { return !key.IsEmpty() && key[0ul] == wxCONFIG_IMMUTABLE_PREFIX; }
- #endif
+ { return !key.IsEmpty() && key[0] == wxCONFIG_IMMUTABLE_PREFIX; }
private:
// are we doing automatic environment variable expansion?
// ----------------------------------------------------------------------------
// under Windows we prefer to use the native implementation
-#if defined(__WXMSW__) && wxCONFIG_WIN32_NATIVE
+#if defined(__WXMSW__) && wxUSE_CONFIG_NATIVE
#ifdef __WIN32__
#define wxConfig wxRegConfig
#define sm_classwxConfig sm_classwxRegConfig
#define sm_classwxConfig sm_classwxFileConfig
#endif
-#endif
+#endif // wxUSE_CONFIG
+
+// ----------------------------------------------------------------------------
+// various helper global functions (defined even if !wxUSE_CONFIG)
+// ----------------------------------------------------------------------------
- // wxUSE_CONFIG
+/*
+ Replace environment variables ($SOMETHING) with their values. The format is
+ $VARNAME or ${VARNAME} where VARNAME contains alphanumeric characters and
+ '_' only. '$' must be escaped ('\$') in order to be taken literally.
+ */
+extern wxString wxExpandEnvVars(const wxString &sz);
+
+/*
+ Split path into parts removing '..' in progress
+ */
+extern void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
#endif
// _WX_CONFIG_H_